Microsoft rolls out its “YouTube of games” at GDC
A lot of news came out last week as a result of GDC, otherwise known as the Game Developers Conference. Microsoft had a nice keynote presentation of sorts, where they announced among other things their new integration of XNA developer games into Xbox Live. if you don’t know what XNA is, it’s basically a development kit for Xbox Live arcade games. They make it so game developers (mostly indie companies) can develop a game for PC and quickly port it over to the 360. The tools include all of the functionality you need to have an Xbox Live Arcade game, and if you’re so inclined you can check them out here.
Why this is important to gamers is that we’ll be seeing a lot more games on Xbox Live in the future as a result. Even though the service doesn’t roll out until this holiday season, there are already some demo games up on Live that I encourage you to try out. Because the XNA developers community is easily accessible to most would-be developers (entrance is only $100 annually and the tools are free) we can hopefully expect a whole new batch of fresh games with unique gameplay and original ideas because of this announcement. Here’s how it will work.
Say I’m an independent game developer, and I have this really cool idea for an Xbox Live Arcade game. I download the XNA tools, create my game, and then submit via a peer approval process. This is one thing I didn’t really understand about the whole deal at first – one of the biggest problems about getting a game on Xbox Live Arcade has always been the ridiculous amount of Microsoft certification a game would have to go through before being put up for download. So before I would finish a game, submit it to Microsoft, and then maybe see the game on Live 6 months later. At the same time you don’t want any schmuck uploading bad code directly to Live and bringing down the service. So instead, the developer submits his work to a “jury of his peers” as it were, basically the XNA developer community gets access to my game and puts it through the ringer before it can be seen on Live. That way all of the kinks are worked out before users get to play it and the process is sped up at the same time. Okay, great. I’ve developed a game and submitted it to XNA for review, and now it’s been put on Live for people to download. What’s next?
A couple of things. I mean, you could stop there without a doubt but why would you want to? The XNA tools make it so that you can easily convert your game to a PC-playable version if you would like to do that or, alternatively (and this is what really piqued my interest) you can port it to the Zune. Now, I’ve been sort of vocal about my opinions on the Zune. I think it’s a highly underrated device that kicks the pants off of its competition (remember, the Zune 80 is meant to compete with the iPod Classic 80GB, NOT the iPod Touch) and so I was already set on picking one up sometime this Spring. This announcement only solidified my decision. You mean I can play the same arcade games on my Zune that I have on my Xbox 360? Bank.
Now Playing:
Juno Reactor Vs. Don Davis – Burly Brawl
Mass Effect, Hellgate: London

For a long time I’ve been using email applications via a web browser. In fact, for the most part aside from when I almost had to, I would never use an email application (Outlook, Thunderbird, Mail.app) in order to manage my email. I’m writing this post however, as a changed man truly enlightened to the benefits of using an email management application on my desktop instead of in the browser.
Mail.app doesn’t have a calendar right in it, but of course the mac comes with
I was severely disappointed when, a couple weeks ago,