Archive for March, 2008

Buy, Borrow, or Bury: Condemned 2: Bloodshot

I was really excited to play Condemned 2 because when the first game came out it was one of my favorite Xbox 360 launch titles, and I thought it was relatively overlooked.  In the first game you played crime scene investigator Ethan Thomas as he tries to solve the mystery behind multiple murders in a nameless city.  The basic gameplay could be considered a beat-em-up with light puzzle solving mostly in the form of finding clues to piece together certain murders and so on.  The fighting revolved around finding weapons in your environment, and basically using things that wouldn’t normally be a weapon to beat down your opponents.  For example, and remember this is in the first game, there was a level where you entered a school and one of the primary weapons was a door from a locker.  Anyways, the game was great all the way through until the story got a little hairy at the end, but overall, like I said, Condemned: Criminal Origins was a surprisingly solid game.

condemned2 Now I’ve completed its follow-up title from developer Monolith, and I have to say that overall my opinion is still pretty much the same.  There are some things about Condemned 2 that are better than the original, and some things that are equally bad if not worse.  In this game once again you’re thrown into the shoes of Ethan Thomas, but now he’s been ejected from the CSU (think the Condemned version of a crime scene investigation team) as a result of alcoholism and a potential drug habit.  Things are going nuts in the city though, and you learn that one of the major characters from the first game has been murdered so you’re brought back in by the CSU to solve the case.  From there everything spirals out of control and I’ll leave it at that, because as always I never want to spoil a game for anyone out there.  You work your way through levels beating up ruffians and other bad guys as you attempt to piece together the story.

One noticeable improvement is the overhauled combat system.  Now you can piece together combos when you’re fighting hand-to-hand with enemies, plus there’s an entire array of finishing moves.  Not only that but you can now use the in-game environment to your advantage, so for instance if I’m fighting an enemy and there’s a TV near by I can throw the enemy through the TV.  That really helps add another level to the combat which some people complained was a little tedious in the original Condemned.  There are a lot of all new weapons including a bunch of old faithfuls from Condemned 1,  including pipes, shovels, sledgehammers, axes, golf clubs, baseball bats, rebar, knifes, and so on.  Some of the newer weapons (ones that I liked, particularly) were foosball sticks, Molotov cocktails, and even a deer’s antler.  That’s right, you can fight enemies with a deer’s antler.  Of course there are also ranged weapons including guns, but as was with the first game ammo is relatively hard to find except for some of the later levels and you should definitely not go into the game thinking you’ll be able to shoot your way through it like you would in Halo 3 or Call of Duty 4.  The Condemned series is all about melee combat.  That being said, there are some new guns like the assault rifle with a red dot, a combat shotgun, and even a crossbow later in the game.  I thought towards the end of the game they relied a little too much on using guns (there’s a level or two where you use guns explicitly) which takes the fun out of it a bit.  Still, the aiming is spot-on even without a reticule which I really like to see.  Having a reticule is nice but without one an extra level of realism is added to the game that helps maintain immersion.

It would help maintain immersion that is, if the story wasn’t so off the wall.  As I said in the beginning the story for the first Condemned game ended pretty awkwardly, but I wasn’t too put off by that.  In this game they sort of introduce an element that explains some of what happened at the end of Condemned 1, but then they really take it overboard.  Needless to say, you’ll run into supernatural monsters and cult conspiracies in Condemned 2.  That was a bummer for me to see.  One of my favorite parts of the game is solving murders or crimes so if they were able to just bring it back to the roots of solving crimes in a really dangerous environment where I have to fight off delinquents in order to get my work done I’d be happy.  Still the jump off the deep-end isn’t too terrible and I was able to maintain either way.

As I said the crime scene investigation parts of the game added a bit of a puzzle element to Condemned 1 and Monolith really enhanced that experience for Condemned 2.  Not only will you continue to use your array of gadgets to solve mysteries (digital camera, GPS, spectrometer, UV) you’ll also have to study your environment carefully because you’ll be graded on your prowess as a detective based on if you’re able to perfectly find the total set of clues, answer questions correctly, or just link conversations in the right way to gain more out of the story.  One simple example from this new element of gameplay is from relatively early on in the game when you’re – surprise – investigating a murder with a couple friends.  You end up getting split up and in the meantime you find the body but you have to give information to your buddies as to where you are so they can meet up with you.  Therefore you have to search the area for clues as to what part of the building you’re in.  This is an apartment building so first they ask you for which room number the crime scene is at, so you go to check the door number but it’s been purposefully covered up by the murderer so you have to find an alternate way to figure out the room number.  It’s pretty interesting stuff and hey, it’s always good to be forced to tap into that inquisitive side of a gamer’s brain every now and then to keep them thinking.  The sleuth aspects of the game were some of my favorites.

Condemned 2 also has all new multiplayer, which I was really excited to try out.  There are a handful of game modes including your standard deathmatch and team deathmatch modes as well as some objective based modes and variants in between.  I saw a preview for Condemned 2 before I had a chance to play it where they talked about one mode in particular that I was excited to play called Bum Rush.  In Bum Rush there are two SCU officers on one team that are equipped with guns, and they have to fend off attacks from up to 6 vagrants on the other team using melee weapons.  This sounded really cool to me but to be honest the execution isn’t that great.  Even though they’re outnumbered, the SCU’s guns are so overpowered that without really even trying they can kill you before you get a chance to attack them making this particular game type a one-sided shellacking.  There’s also a crime scene mode where-in one team who is again comprised of SCU officers tries to find and scan evidence that has been planted by the other team.  Again, the SCU start out with guns whereas the other team has to find weapons in their environment.  This game mode is a lot more fun in my opinion, because it brings some strategy to a game that’s relatively devoid of it, and it also includes use of the crime scene tools that I love so much in the single player campaign.  Still though, I find myself spending the most time playing the generic team deathmatch gametype.  If you’re able to join up with friends there’s a lot of fun to be had here, even though it’s pretty over the top.  Just think of team deathmatch as a street fight straight out of the Green Street Hooligans movie, you’ll team up with your friends to hunt down the opposing team using baseball bats, pipes, and pretty much all of the other weapons I mentioned above.  The gameplay is pretty repetitive but it’s still a lot of fun, and there are some things that happen that it’s almost impossible not to love – for instance successfully throwing a toilet seat at an enemy’s face and then moving in for the kill.  It’s sort of mob mentality sort of multiplayer game and every now and then you might just sit back and laugh at what you’re playing, but still, as I said, you’ll be having fun.

Aside from the multiplayer there is a bunch of other additions to the game that add a lot of replay value.  As you move through the single player campaign you’ll unlock various levels in a separate fight club mode which is comprised of objective-based levels that are quick to start and end and have time trials so you can improve your completion time.  Once you’ve completed the game a new FPS mode is unlocked which encourages you to play through again this time using guns predominately, and of course there’s the different difficulty levels as well as collectibles throughout the game that you’ll want to get for achievements.  Basically, despite the single player campaign being sort of short you’ll have a lot of reasons to go back and play through either the whole thing or individual levels again.

So that brings us to the verdict on this extremely long review.  I apologize for the length but I really like to touch on all aspects of the game.  It’s funny that in my first review I talked about a game that took me 40 hours to complete and didn’t write as much as the game that took me maybe 10 hours to complete.  Anyways, I think Condemned 2 is solid.  It’s no blockbuster, but it’s the perfect game for a rental.  I’d give Condemned 2 a solid Borrow if you’re interested in a first person combat game.  The story isn’t very cohesive but don’t get too bogged up in it – just enjoy the ride.  As always I’d love to hear feedback either via a comment on this review or an email to dmkemick(at)live(dot)com.  Thanks for reading!

Music – a la carte or subscription?

Okay so I’m sitting here in between classes inside of wonderful Hanley Library, and I just finished reading something about the potential for Apple to integrate new subscription-based plans into iTunes. What that means is that, for a monthly/yearly fee, you’d be able to download all the music you wanted. The only drawback is you don’t have a physical copy of the music so if you stop paying the subscription for example, you’ll lose it all. This has been around for a while via services like Rhapsody and more recently the Zune, which lets you pay a monthly fee for unlimited music downloads from the Zune store, and I used to think it was cool. Now with Apple threatening to pull the same move I’m sort of concerned about everyone making this jump and then being unable to actually own music anymore.

When I heard the Zune had a subscription service where you could grab all you wanted so that, in theory, you could get a zune one day and have it full of music within a few hours, I thought it was pretty cool. Now I think I’ve sort of stopped loving the idea so much. It’s not secret that I download most of my music from Amazon these days, but the nicest thing about that is that I have physical MP3’s that I can share between devices. Also, if I decide I don’t want to be a customer of Amazon one day down the road I’ll still have my music. So really all I have to say is that I hope this music subscription thing doesn’t take off…please let me own my music!

Sorry for the quick unscheduled rant but I didn’t want to do a well thought-out post about this since I’ve already had other similar posts. The secondary purpose of this post is for me to remind anyone who’s reading that on Saturday I’ll have yet another game review. Come back and check it out! If you like what you read leave a comment on the post or email me at dmkemick(at)live(dot)com. Tomorrow’s review, just so you guys know in advance, will be of Condemned 2: Bloodshot for the Xbox 360. I don’t know if I’ll have another gaming review next weekend though, I haven’t really made any significant progress on the games I’ve been playing this week. Still, I plan to continue doing these reviews as regularly as I can.

As always, thanks for reading. :)

PlayCafe – Internet game shows

playcafe_logo Last night I spent about an hour goofing around with this new site called PlayCafe.  What PlayCafe is, if you haven’t guessed by the title of this post, is an internet game show.  It’s broadcasted over Ustream.tv and all of the questions are dynamically pushed out to users (like myself) during the live stream.  Basically the hostess asks a question and a little flash applications pops it up for you to answer.  Based on how fast you can correctly answer the question  you’ll get a varying number of points – and because the timer counts down so fast it sort of rules out the possibility of cheating by googling for answers.

I originally heard about PlayCafe via a TWiT podcast called Net@Nite, and so when I heard about it I decided to sign up because the idea was interesting.  A week later I noticed that Leo Laporte, one of Net@Nite’s hosts, sent out a Pownce message saying he was going to be playing as well as doing his own stream of the game.  So I decided what the heck, I’ll give it a shot.  I ended up getting in playing within about 5 minutes, the site was getting relatively hammered because of the TWiT audience so they had some issues at first but eventually things evened out and I had the chance to play a few rounds.  Users can break up into teams to compete with other users playing the game (it’s all based on the cumulative points of the team from the answers they’ve answered correctly) so that’s one draw to playing the game.  Another is that you can win prizes either by doing well and getting your name thrown into a hat for a raffle or by getting lucky in between question rounds.

celticslotteryticket What I mean by that is that for every 10,000 points you get in the game you get a key.  Then, in one of the bonus rounds, you use the keys to unlock treasure chests that have various prizes in them.  If you match up a certain number of prizes you get the prize.  Basically it’s like a lottery ticket.  So since you can win something how much does it cost to sign up you ask?  Absolutely nada.  Free to play.  It’s a really unique idea and I’d definitely give it a look if you’re into game shows on TV.  Have you ever found yourself sitting on the couch yelling at the screen saying "This guy is such an idiot!  I know the answer!"  Well now it’s time to put it on the line and prove your game show prowess!  I have to admit, I was one of those people too but I didn’t do very well at PlayScene.  I started off okay but when a question popped up about how Cincinnatians preferred their lunch sandwiches I was lost.  The question was a pretty basic one based off of number of toppings (it was a simple math question more or less) and I got all of the questions in that particular series wrong.

Both Leo Laporte and Amber MacArthur of Net@Nite were playing while I was, both interacting with the game show hosts over Ustream, and to be honest it was pretty cool over all.  The actual game shows run from 6 to 9PM PST (9 to 12 EST) so if you’re sitting around some night with nothing to do you might as well try it out!  Good luck!

Now Playing:
Flogging Molly – You Won’t Make a Fool Out of Me
Rainbow Six: Vegas 2, Puzzle Quest

Miro, making my media easy (finally)

podcast Alright so a few weeks ago I finally decided it was time to start watching the video podcasts I download on my TV instead of in Firefox in a tiny window.  So I began by downloading each episode I wanted to watch (the large HD formats, of course) and set up a file structure that my 360 can see over the network.  This all worked fine until one day when I came home and thought "gee, I’d like to watch some Totally Rad Show right now."  The only problem?  The large HD downloads can be upwards of 600 megabytes at times, so to wait for the download to complete takes so long that by the time it’s done downloading I might not even want to watch it anymore.  It takes the immediacy out of the content, instead of just needing something to watch and being able to watch it I suddenly found myself wanting to watch something then having to wait a long time to get it.

What I realized is that what I really needed was an application like iTunes that would automatically download new episodes of my favorite video podcasts without me having to do it manually.  That way, whenever a new episode came out, it would be automatically downloaded and I could go to my 360 to see what was new without having to worry about it.  At the same time though, I really didn’t want to use iTunes.  iTunes is great on the Mac, but I’ve already set everything up on my main Windows box to use Windows Media Player for my media.  So I needed an iTunes alternative, preferably tuned to just media collection and not necessarily playback (that’s what the 360 and TV are for).  Then one day this past week I was browsing Digg and I saw it – a Revision 3 branded version of the Miro aggregator/player.  It’s perfect for me because pretty much all of what I watch is Revision 3 content, and since all of the Revision 3 feeds are integrated automatically in this new version of Miro all I had to do was download it, set which shows I wanted Miro to monitor, set the folder I wanted them to go into (the one that my 360 was already set up to scan for content) and I’m set!

miro

I had never used Miro before despite having heard about it.  Like I said I always just watched the content on my PC so it wasn’t a big deal to me until now.  Let me just say though, Miro is a handy piece of software to have.  For right now the version that I’m using is Mac or PC only (no Linux version, I’m afraid).  When you first install Miro what you do is set up "channels" for the feeds of content you want to monitor.  For example, I want new episodes of The Totally Rad Show to be downloaded as soon as they become available, so I have a Totally Rad Show channel in Miro.  When a new episode of TRS comes out Miro downloads it and lets me know that there’s a new, un-watched episode for me.  It’s pretty much that simple.

If you love online video content as much as me you really shouldn’t be without Miro, it makes having to monitor several different websites for new content a non-issue.  Plus, even if you aren’t streaming the videos to a different player or machine, Miro comes with a nice built-in media player so you can watch the new episodes from Miro.  It’s funny, I just looked at my Miro client and it looks like it’s grabbing the latest episode of iFanboy for me as I write this. :)

Now Playing:
Flogging Molly – Lightning Storm (incredible album, by the way)
Condemned 2: Bloodshot, Legend of Zelda: Phantom Hourglass

Buy, Borrow, or Bury: Mass Effect

Alright so I figured I play enough games I might as well write about them. So today for the first time I’m introducing a new feature here, called Buy, Borrow, or Bury. Basically I’ve decided to circumvent all of the game-review sites to give my simple review. I’ll say whether a game is worth your money, whether you should rent it, or whether it’s to be avoided completely. For the first installment I’m going to review the sci-fi epic Mass Effect.

mass effect boxMass Effect can be a long game, or it can be a short game. If you blast through just the story missions you can make it through in around 10 hours maximum. If you hang around and do all of the side missions and explore each planet thoroughly (including talking to all inhabitants) you can spend 40+ hours with Mass Effect before you watch the credits roll. Now, to some people, that sounds awesome. They see 40+ hours and think “Wow, that’s a lot of bang for my buck!” I’m here to tell you it’s not.
I like to give games a fair shake, so I generally do my best to try out everything a game has to offer so that I can judge it fairly as a whole. That’s exactly what I did with Mass Effect. I believe it took me 41 hours to complete, which includes completing every side mission and exploring all worlds as thoroughly as I found possible. With all that said please learn from my mistakes and, if you ever play Mass Effect, just breeze through the story-related missions and leave all of the side stuff alone. They’ll lure you in with false promises of extended knowledge of the Mass Effect universe and access to beautiful worlds. Don’t believe it! The side quests in Mass Effect are absolutely atrocious, and I sort of ended up hating the game because of them.

As I said I spent 41 hours playing the game, 6 of which were spent doing the main story missions of the game. For the most part those missions were fun and intriguing enough to keep me interested. The side missions on the other hand are just the same thing over and over and over. All of the “beautiful planets” are literally exactly the same just skinned a different color with maybe a different weather pattern. That’s about it. In Mass Effect you’ll find yourself exploring the same exact cave on 10 different planets, raiding the same exact space station in 10 different solar systems, and so on. The side missions in my opinion were just tacked on in order to impress people with all of the gameplay hours you can get out of the game. They neglect to inform the gamer dropping $60 on the game though, that all of this extra content is just rehashed filler.

Okay so the big part’s out of the way, but what about the fundamentals of the game? Story-wise Mass Effect is competant. It’s basically pretty generic sci-fi stuff but if you’re into Star Wars or “The Trek” you’ll probably dig the story. I’m only a mild Star Wars enthusiast and I don’t really go crazy for sci-fi but I still found myself interested in the story. The combat in the game isn’t great, it’s terrible. It’s there. It serves it’s purpose. The squad elements of the game can range from completely frustrating (when your under-powered squadmates only serve as cannon fodder for the enemy, leaving you with the arduous task of resurrecting them 10 times per battle) to an almost non-issue. By the end of the game my squadmates rarely died and to be honest I flew through battles without any problems at all. I suppose it could be said that I was overpowered at that point (I ended the game at level 50).

The RPG elements are well enough. Pretty standard stuff again here, with basic skill trees that you pimp out as you gain levels in the game. The gear you find is sort of stock, nothing looks amazing because it’s all meant to simulate what actual gear would look like in the future going for realism over prettiness, so I can’t hate on them there. The inventory system? Pretty terrible. You’ll find yourself searching through lists of dozens of items one at a time to find the weapon or piece of armor you’re looking for. It’s pretty frustrating. Another frustrating thing about the game is the checkpoint system, or the lack of one. It’s not uncommon for a player to lose an hour of gameplay as a result of not saving the game…obviously that’s unacceptable. This is 2008, people have been getting saving systems right in games for a long time. How hard could it be to integrate a useful checkpoint system?

Where the game does shine though, is in character building. One of the biggest draws to this game, as funny as it sounds, is the discussions you’ll have with in-game characters. The conversation system Bioware has integrated into the game is top-knotch and is one of the best ways I’ve seen to communicate with in-game NPC’s ever. It works by presenting you with a list of possible responses to whatever the person you’re talking to is saying, and then you can pick your response on the fly before they’ve even finished what they’re saying. What this does is let you have seamless conversations that almost playout like dialogue in a movie. Really good stuff there.

So in conclusion Mass Effect runs the gamut from completely maddening to somewhat promising. The fact that only 6 of the 41 hours I played where anything good makes me really resent the game though, especially for all of the hype and buzz it received. Even at its best Mass Effect is pretty mediocre. If you’re a sci-fi fan I’d say borrow Mass Effect from a friend (or a rental shop) and see if you can stand it before dropping $60. Otherwise bury it.

Thanks for reading this review and if you have any feedback (if you really liked Mass Effect, for example) or if you think I should or shouldn’t continue to review games, leave a comment with your thoughts or send me an email at dmkemick(at)live(dot)com. Thanks!

How I get music

To some people this post will be old news. Very old news. I still think it’s important to spread the word though, because I know there are some people who don’t know about it, and are using an alternative to spend their money on an (in my opinion) inferior product. I am, of course, talking about my love for Amazon MP3. Amazon launched their MP3 downloading service a few months back, and although I was sort of skeptical at first they’ve really won my fandom. The reason I was skeptical was because this isn’t the first time a retailer tried to take on iTunes…Wal-Mart had their own online music service which wasn’t anything to write home about.

Why is Amazon MP3 so great? A couple really simple reasons. First off, price. You can get an entire album for about $9.00. I think this is pretty much the most compelling thing about Amazon MP3, at this price I feel fine buying albums online. Next up is the quality, songs are (so far) all encoded at 256kbps. Last I knew iTunes was still 128kbps so you could say that Amazon’s songs are higher quality. Of course unless you’re a bit of an audiofile you might not be able to tell the difference but for some reason I always associate 128kbps with music file sharing clients like Kazaa and Limewire…basically I look at it as a bit shoddy.

dylan-drmLast but definitely not least is the lack of DRM in the songs. That means that you’ll be able to play them on any player, not just iPods or in iTunes, without having to circumvent file types or break DRM. The songs are straight .mp3 by default so they can be played by basically any music player whether software or hardware. So how do you get the songs? You go to Amazon.com and search for the album you want, buy it, and they’ll link you to the downloader application that pulls down the songs from Amazon. For an album the download usually takes 5 minutes for me on average, and of course the Amazon MP3 downloader notifies you as it downloads each song so you can start listening before the entire album has finished downloading. The app also plays nice with media players like Windows Media Player by automatically adding the songs to your music library with all proper track information as well as album art. The system isn’t revolutionary, but you get your high-quality DRM free music for a great price and that’s all that really matters, right?

Flogging Molly - FloatIn case you’re wondering what made me decide to talk about Amazon MP3 I’ll give you a little insight. Basically I was browsing the internet like I’m apt to do, and I hit up one of my favorite band’s websites – FloggingMolly.com. The homepage had been transformed into a massive advertisement for their new album called Float. “How did I miss this,” I wondered – but no problem because within 10 minutes I had located the album on Amazon and was listening to it. The album’s great by the way, and it even entered the top 5 in the charts this week, which is impressive for an Irish folk/punk band. Check them out if that’s your thing.

Now Playing:
Flogging Molly – (No More) Paddy’s Lament
Condemned 2: Bloodshot

Hostile Takeover – 2008 buzzword of the year

Seems like I’ve been hearing the term “hostile takeover” a lot lately. Recently the term was appended to Microsoft’s interest in accruing Yahoo, and then this past week the gaming community was going nuts because EA is trying to buy out Take Two (publisher of both Bioshock and the Grand Theft Auto series). Basically what a hostile takeover is, at least as far as this example goes, is when the pursuing company (EA) offers stockholders in the pursued company (Take Two) a huge chunk of money for their shares. So for instance I believe Take Two’s stock was somewhere in the middle teens, and so EA will offer shareholders about $26 per share. It’s hard for the shareholders to pass that kind of offer up, and if they go ahead and take the deal and EA gains more than 50% of Take Two’s stock then obviously they have enough say to get Take Two to agree to being acquired.

EArockpaperscissors.jpgDoes that make sense? I re-read it and I wasn’t sure…either way it doesn’t really matter. The important thing is that EA is trying to buy a really awesome game publisher and a lot of people are concerned about what will happen to their favorite Take Two franchises if this deal goes down. EA has had a rivalry of sorts with Take Two for a long time, because Take Two used to have a competing NFL franchised football game on the market that a lot of gamers preferred over Madden. Then, in what some people consider to be an “evil corporation bent on world domination”-type move, EA gained 100% exclusivity to NFL gaming franchises, pushing Take Two (and the NFL 2K series) out of the market. Now EA has a monopolistic grasp on NFL games so they don’t have to keep their products up to snuff in order to sell. Competition is good for everyone, and if anything the lack of competition tends to kill innovation. A lot of people say that’s the reason that for the most part the Madden series is the same every year without any new additions to the gameplay. Of course others will say there’s only so much you can do with a football game…

This news really doesn’t bother me. Although I didn’t like when EA pushed Take Two out of the NFL game market, they’ve already said that if they get ahold of Take Two their stance will be relatively hands-off allowing developers to continue to develop games like they would EA or no EA, and so the end product won’t be effected. That’s all I worry about. If the game is good I don’t care who’s publishing it, Take Two or EA it’s all the same. Still, there’s the “anti-corporate” side of me that makes me lose some respect for EA. This isn’t the first publisher EA has tried to swallow up, they also went after Ubisoft not too long ago (creators of the Tom Clancy series of games, Prince of Persia, etc.). Like I said if all of these developers are under EA there isn’t much incentive to innovate or put out a truly great game because there’s no competition in the market. The thought of Take Two, Dice, and Ubisoft all getting sucked into EA turns my stomach a little.

taketwologo.jpgI guess all we can really do is wait and see at this point. The idea behind a hostile takeover is that the company will be sold whether it wants to be or not, so I guess it’s sort of inevitable at this point? Take Two is undoubtedly telling their shareholders to hold off, saying that even at the increased stock price their company is being undervalued, particularly with Grand Theft Auto 4 on the horizon. Projected numbers for GTA4 are easily in the millions, upwards of 9 million copies sold in some cases. That’s a cash cow for Take Two, so if investors are told to just hold back and wait until GTA4 comes out Take Two might be able to avoid EA because, by that time, they’ll have made enough money to be too costly for EA to purchase.

Now Playing:
Flogging Molly – Float
Condemned 2: Bloodshot, Legend of Zelda: Phantom Hourglass

One more thing

Alright I just wanted to make one more post because I’m trying to optimize some of the ads on this blog. Without going too commercial on anyone reading, I’d really just like to pull in enough cash to pay for the hosting every month. I’ve had a Google ad down at the bottom of the sidebar that has generated absolutely no revenue, so before I give up on Google adsense I just wanted to go all-out and see if it’s worth messing with.

Anyways, I integrated a new WordPress adsense plugin to sort of punch in some adsense code wherever I’d like. Hopefully this is an example of the plugin working splendidly:

Of course I’ll only know after I hit that Publish button…

Categories

Just a quick post to let everyone know that I finally got around to splitting out the categories for my posts. It may not seem like a big deal but I’m glad I finally took care of it because it’s been bugging me. When I first set up my blog I only created about 5 categories for posts, and as I’ve continued to post I’ve realized that 95% of my posts fell into two of those categories: Tech, and Gaming.

Now I have about 15 post categories ranging in specific topics so that if a user wants to search my archives by category it will be a lot more useful. Thanks as always.

I won’t!

I’m sitting here, it’s about midnight on Wednesday, and I have a post due for tomorrow. The problem? I can’t decide what to write about. That is to say, I can think of at least one thing to write about, but I really don’t want to write about that. What is that you ask? The iPhone SDK. Yeah it’s great, finally after a year of the iPhone Apple gave in to the community and announced the SDK. However, I’m getting a little tired of covering Apple. I talk about their events, I talk about their new products, and I’m starting to become concerned that this blog might be turning into the unknown Apple propaganda site of the internet. I don’t want that.

So what am I going to write about? Well, I watched an interview from Microsoft’s Mix ‘08 event this week, where-in famed Apple stalwart was Guy Kawasaki was invited to poke and prod one Steve Ballmer. Now, I like Ballmer. All else aside, I think he’s a charismatic guy who’s very passionate about Microsoft plus he’s a straight shooter who avoids giving BS answers when at all possible. He did a good job defending his company (including Vista and the potential Yahoo acquisition) plus gave a lot of information about where Microsoft is heading in the future. To be honest, I really liked a lot of what he said and he got me excited about what they’ll do next. I think at this point Microsoft realizes they can’t just rest on the laurels anymore. They see Apple gaining market share and popularity because they are very good at delivering what their customers ask for. Now, of course, that’s a much easier job for Apple as a proprietary hardware OEM, but I’ll expect Microsoft to act much in the same way in the future.

silverlight.gifHe also got me excited about Silverlight. Up until recently, Silverlight just seemed to be yet another browser-based flash video player. Some of the stuff that was shown off at Mix though, particularly the Hard Rock Cafe demo (if you watch this video in particular, skip about halfway through the video to get to the goods), has me genuinely interested in where the project will go from there. They’ve integrated Silverlight 2.0 to have a lot of .NET functionality and tools, so we’ll see where that goes. Microsoft has partnered with NBC to have rights to the upcoming Olymic Games website, so I’m interested to see what they’ll be able to do with that. Honestly, just watching video on the Mix website with the Silverlight video player is pretty nice. The most important thing about all this is that it doesn’t matter unless Silverlight becomes a standard and it still has a whole lot of competition – Flash, in particular. Still their commitment to NBC shows that they’re trying to promote Silverlight as a viable development platform and in the future as a “quasi web developer” I’d love to play around with it. If you haven’t yet, go download and install it and then search around using The Google for some Silverlight web apps. If you get a chance to watch the Hard Rock demo, all the better. Actually scratch that, just got to Hard Rock’s website and try it out for yourself. It’s worth it.

See, now that wasn’t so hard was it? Sure Apple dominated the news this week, but I only had to mention them in glancing and I feel kind of good about it! Anyways, this is my last post from Spring Break ‘08 so the next time you see a new post it will be straight back to business. I swear.

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