Buy, Borrow, or Bury: Metal Gear Solid 4
I completed Metal Gear Solid 4 last night so I figured I’d go ahead and do a post about it. I usually would wait a while, let the game settle in my memory before reviewing it, but because MGS4 is such a story-oriented game (most of which I won’t be able to comment on for fear of spoiling it for someone) I figured I might as well just talk about it now. Is Hideo Kojima’s first PS3 game the smashing success that Sony needs it to be?
It goes without saying that MGS4 has been highly anticipated. Labeled a system-seller for a long time, this game has a lot riding on its shoulders. Not only that, but it has been confirmed to be the last adventure of the story’s main character, Solid Snake. That gives gamers all the more reason to want to play the game, which has years of history and intertwining (sometimes convoluted) storylines to back it up. Me personally, I never played the classic Metal Gear games going as far back as the NES, and really only got into the franchise when Metal Gear Solid was released for the original PlayStation. I then went on to play the ported version of Metal Gear Solid 2: Sons of Liberty, labeled Substance, for the Xbox. Both games I enjoyed greatly, mostly for their theatrical storyline and unique gameplay. Unfortunately, I missed out on what I’ve been told is the best game in the franchise, Metal Gear Solid 3: Snake Eater, because it was a PS2 exclusive and I never owned a PS2. So then – on to MGS4.
When you first pop in MGS4 just like with most other PS3 games you are greeted by an installer. Not only that, but throughout the game you’ll have to install on 4 other occasions. There was a lot of controversy over this, but honestly the initial is the longest weighing in at around 8 minutes, and each of the installs after that only take about 3 minutes. The install process sort of ads a bit of charm to the game too because each is laden with quirky instructions like “You’ve been playing for over 1 hours, maybe you should take a break.” You also get a pretty sweet animation of Old Snake smoking as many as 3 or 4 cigarettes, a classic theme throughout all of the Metal Gear Solid games.
That’s right, I said Old Snake. The first thing you’ll notice when you play MGS4 (if you haven’t read a single shred of news about the game) is that Snake seems to be roughly 70 years old this time around. His hair has grayed, his skin has wrinkled, and he needs a muscle suit to get around. Not all is as it seems though, and I’ll leave it at that. In fact most isn’t as it first seems in the Metal Gear universe, but that’s part of why it’s so entertaining and enthralling. There’s a lot of discussion about MGS4 (as there was with the other Metal Gear Solid games when they came out) as to it’s a game or a movie. Another trademark of the previous Metal Gear Solid games were long cutscenes. What’s long? Upwards of a half hour. If you like that kind of thing let’s just say you won’t be disappointed with MGS4.
Me personally? I love em’. I’m not the kind of gamer that gets all worked up about the form the media takes. There are those that hate to see cutscenes in games because games are supposed to be an interactive medium. As long as the story is solid and engrossing that doesn’t matter to me, I’ll sit and watch an hours worth of cutscenes if I care about what’s going on in them. On top of that the cutscenes in MGS4 are masterfully done. When I wrote my GTA4 review I’m sure I hit on the stellar “acting” in its cutscenes, but honestly nothing in GTA4 compares to MGS4. Everything is beautifully acted and the voice talent in all cases is solid as a rock. The characters were so well played that it’s almost impossible to not find yourself feeling for them, even the bad guys. There were characters that I had no idea about from the Metal Gear lexicon, but just based on how other characters in the game (Snake, Otacon) would speak about them I felt emotional when they showed up.
So then – gameplay. The gameplay in MGS4 is varied, and you can play the game more than one way. Traditionally Metal Gear Solid games are based around stealth, and if you want to go that route Old Snake has been outfitted with an awesome new adaptive sneaking suit that automatically blends into anything he is pressed up against. Let’s say you’re walking down a road but a guard is patrolling and you have no cover to get behind. Simply press yourself up against a wall and you’ll blend right in. When I explain it you would think that it would make the game too easy or something, but trust me that’s not the case. There’s still a ton of challenge offered.
On the other hand there are more weapons in this Metal Gear game than in any before it. There’s even a very interesting character that sells you weapons, ammo and gear whenever you need them (if you need them). So really, you can play this game almost like a first person shooter – running through guns blazing like you’re Master Chief. The controls are setup perfectly for aiming as well. If you’ve played Gears of War and understand how the “over-the-shoulder” camera angle works for aiming a weapon, you’ll be right at home. Personally I played as stealthily as possible and chose to knock out most of my enemies rather than kill them. On my second play through I might decide to go about things a little differently though since I felt I kind of deprived myself of using a lot of the really cool weapons in MGS4. Just the “feel” of the weapons is great, their sound is spot-on and looking down the iron-sights is awesome.
The game took me 20 hours to finish though, and so even fun gameplay might get stale after that amount of time. I’m happy to say (without spoiling anything, of course) that MGS4 does have some varying and surprising gameplay at different points of the game. In nearly every section you’ll end up playing the game differently at one point or another than you did previously. These segments are generally some of the most cinematic experiences you’ll have in any video game and I mean that literally. I swore once or twice that I was playing a movie. As always there are plenty of boss battles, many new enemies to fight as well as some older ones you might be familiar with. The innovation makes its way into those as well, and I’m sure there will be a couple times when you’ll have to stop and think real hard about how to get past a boss (I know it happened to me).
The most important thing about the game is that it totally plays to the audience. What I mean by that is you’ll find all of the characters in the story that you would ever want to see. Characters from previous games, new characters, and maybe characters you had heard about in the previous games without ever actually getting to meet them. They all have interesting stories to them and at the end of the game each story is wrapped up very well.
In the end it’s impossible for me to give this game anything other than a Buy. There were way too many instances, especially late in the game, that just made me straight geek-out on all of the Metal Gear Solid goodness. I know I uttered the phrase “this is the best game I’ve ever played” to myself more than once throughout. My jaw dropped multiple times, I yelled at the screen multiple times, and overall there’s very little to nothing I can say bad about this game (except for I wish there was more!). The game was so good that I’m now trying to think as hard as I can about how to hunt down a PS2 just so I can play MGS3 (I have the 40GB “no backwards-compatibility” PS3). Chances are very likely that if you have a PS3, you have Metal Gear Solid 4. For that reason the Buy recommendation may not mean much. Here’s another question though – is Metal Gear Solid 4 good enough to go buy a PS3 for? If you’ve ever had any interest in owning a PS3 I’d say absolutely. There was even a console bundle for MGS4 which included the game and a gunmetal PS3 that I probably would have purchased if I didn’t already own one.
MGS4 made me excited about my PS3 again, and I don’t think there’s much higher praise than that. Solid Snake’s swan song should not be missed.
