Geek Swagger.
Archive for December, 2008
I don’t think Apple will release a netbook
Dec 26th
...and if they do, I don't think it'll fare well at all. Sure it'll make a decent amount of Apple fans who've been asking for one happy, but in our current financial situation is it a smart product to release? To me netbooks are the opitomy of a discretionary income purchase. They're not powerful enough to do a lot of things that most people want from a Mac (things like video editing) and yet they're not small or cheap enough to compete with a smartphone. So who will purchase an Apple netbook? One would probably assume a business user, someone who's on the road frequently and doesn't need a powerful machine - this person would favor portability over processing power. Does it sound like I'm describing an existing Apple product? Ohhh that's right, the Macbook Air!
So aside from the fact that the product doesn't fit easily into their product line, are there any other reasons why I might think it won't happen? Well, if I were a betting man I'd put my life savings on it not being at Macworld. A netbook is a big product addition, one that I'm sure Steve Jobs would want to demo for the community. We all know that Jobs isn't doing the keynote at Macworld this year as Apple moves away from the trade show, so I'm assuming there won't be any earth-shattering announcements, nor should there be. Based on the latest reports of how retailers fared during the holiday season, it would seem that we consumers aren't too happy to part with our dollar in this time of economic turmoil (or, in many cases, we don't have a dollar to part with in the first place). So you're telling me that Apple's going to release a product meant to snap up discretionary income in a time when there's very little to be had, especially considering the solidity of their current hardware lineup? It just doesn't make sense to me.
If anything I wouldn't be surprised if Apple killed a product or two. The Mac Mini has been in its death throws for a while, perhaps they'll do away with it now. I'd expect Apple to focus on their strengths by making those strong products even better, as was showcased with their notebook refresh not too long ago. I wouldn't be surprised if at Macworld we saw some significant software enhancements. Whether iLife gets a new, fresh coat of paint or iWork is revamped, software makes sense. Software is the perfect way to refresh your product without having a large financial investment in hardware, and it's a relatively cheap product to sell to the consumers. Expect Phil Schiller to spend some time talking about Snow Leopard, the latest version of OS X.
I'd also like to see an iPhone refresh, but that's just because I'm going to be in the market for an iPhone pretty soon. With my luck Apple will probably put out a new model just after I purchase the current 3G. Anyways, leave a comment and let me know if you think I'm way off-base here. Does the Apple netbook make sense to you? Why? Leave a comment!
Now Playing:
Young Dubliners - McAlpine's Fusiliers
Too many games....
Merry Christmas!
Dec 25th
Alrighty so this is just a quick post to wish you all a merry Christmas. I didn't want to take the time to write a full-fledged post because, to be honest, you probably have more important things to do than read my blog.
Thanks as always for reading and I wish you the best.
Now Playing:
To HD or not to (Flip Mino) HD, that is the question
Dec 23rd
I've been thinking about getting a Flip Video camcorder for a while now, pretty much ever since I started uploading videos to YouTube. It seems to be the perfect mobile pocket recorder, a device I could take with me anywhere to record a quick little something. When their Mino version came out the purchase became a necessity. The thing is just too damn small and sexy to not own. Then, to add to the heartache, the folks at Pure Digital put out an HD version of the thing. What's a geek to do?
The cool thing about the normal Flip Mino is that it's relatively cheap. For the 2GB (60 minutes of video) version you pay around $160. Not bad at all. It's also got around 4 hours of battery life, slightly older editing software, and a smaller CMOS sensor. The HD version is practically identical, but has 4GB of memory (also 60 minutes, but 60 minutes of HD video) and the battery life is cut in half. Now, the battery life doesn't bother me. If I can only record 60 minutes of video at a time does it really matter if my battery lasts 2 hours instead of 4? The biggest issue is that the Mino HD can cost as much as $230, and as you approach the $300 mark you might be better off picking up a higher-quality camcorder or a digital camera which shoots video.
So you might be asking yourself why even bother with the HD? Well, as I mentioned I like to put my videos on YouTube. YouTube has recently moved to a widescreen format, allowing HD-quality video uploads. Unfortunately the original Mino doesn't have a setting for recording in widescreen and the HD does, so unless you're into black bars and low-quality video, the HD is the way to go. That's the only difference between the two, really. As the names suggest the Mino HD is meant for taking HD video and the Mino is not.
So which is better? Is it worth ponying up an extra $60 for widescreen and 1280x720 resolution video, or should you save some cash and go with 4:3 with a resolution of 640x480? I'm leaning towards the former. The way I see it, no one has ever wished their camcorder shot lower-quality video. It might be worth the extra investment now so that I don't end up spending money on another device down the road.
Now Playing:
Korpiklaani - Spring Dance
Midnight Club: Los Angeles,
Holiday gaming rituals
Dec 16th
It's that time of year, and as we move towards the Christmas holiday my mind is always flooded with great games from Christmases past. It's a rather commercial outlook on things, but for any gamer it's hard not to remember some of the great games you've played in the years prior. For that reason I oftentimes find myself revisiting these games leading up to Christmas, and this year is no different. For the past couple weeks I've found myself playing the original Call of Duty, probably spurred on by the fact that I just finished the latest title in the franchise just before. From there I moved on to the cel-shaded shooter XIII, a game which wowed me back in 2003, and still holds up quite well 5 years later.
It's an odd habit, I suppose. For whatever reason I get in certain moods for certain games throughout the year...a sort of "jonesing" if you will. Sometimes the urge to play a game will pay dividends (with Call of Duty and XIII, for example) while other times I'll revisit a game and wonder what I was thinking. I just think it's fun to replay games that tend to get thrown by the wayside so quickly these days by checking out my back catalog. Last year for example, I played through Thief 3: Deadly Shadows for the first time since 2004. The game was great, and it's an excellent way to kill spare time while on break from school and work.
I suppose the only question is will my stint into the archives continue? Probably. So do you have any holiday rituals? Something that makes you perk up this time of year as you relive a tradition? The 1UP Yours podcast has done a segment where gamers send in their own past holiday stories, and I can definitely relate to a lot of them. As a child there was nothing like the anticipation leading up to the big day, and although some of that magic has faded over the years it's always fun to reminisce. Leave a comment and share a story! It doesn't have to do with video games, and can be about absolutely anything.
After all, despite my passion for gaming a lot of my favorite memories involve just having fun with the family. Although this is a little early, I just want to wish any and all readers happy holidays and a merry Christmas!
Now Playing:
Livestation – Video Streaming for Mac, Windows and Linux
Dec 13th
I've got another application screencast for you this weekend. This time I talk about a handy little video-streaming program called Livestation. It lets you get news (and other TV channels from around the world) delivered right to your desktop. Thanks for watching, as always. =)
Yes, I’m still alive.
Dec 12th
This is just a quick note to anyone who reads my blog - I apologize for slacking on the content the past week or two. Finals, technical difficulties and work have been keeping me pretty busy lately.
I promise to get back on track as we get closer to the holiday. Hopefully next week I'll return to the normal broadcasting schedule.
Thanks for hanging tight!
Call of Duty : World at War Review
Dec 4th
The hits just keep on coming. This should be my last game review for a while since, for the most part, I'm caught up with my backlog. Call of Duty : World at War has a lot riding on it. It's the most anticipated and most promising of Treyarch's contributions to the Call of Duty franchise, and to be honest I have to say that it truly pays off. With that said I've been a big fan of all of the Treyarch-developed Call of Duty games that I've played (I missed 1 or 2 of their original Xbox-era games) and I think that they get an extremely negative rap from a lot of people who don't even take the time to play the games they negatively critique.
With World at War the Call of Duty franchise takes its first steps into the Pacific theater of World War 2. This is something I've been wanting to see for years because it has never been done right, until now. The game definitely delivers on the more grimy and ugly part of war, rather than the glory of victory associated with the war in Europe. This "scary side of war" allows for a lot of unique elements to be added to the gameplay beyond storytelling - things like Japanese banzai charges, new cover mechanics for enemies (soldiers hiding in deep brush, or snipers waiting to pick you off from the top of a tree). There's also new weapons to play with, including the flamethrower which is always a crowd-favorite whether you're playing multiplayer or through the singleplayer campaign. The best thing about fighting in battles from the Pacific theater though, is just the amazing change of pace visually. Going from demolished European cities to dense and lush jungle environments is a welcome breath of fresh air.
The game includes everything you'd want from a Call of Duty game. Epic battles that make your speakers thump and your heart race? Check. Realistic locales, weapons and vehicles? Check. Nerve-wracking defense missions forcing you to fight to the last man as you pray for backup? Check. It almost sounds derivative at this point but it's what I love about the series. If you have any interest in World War 2 and the battles that took place all those years ago you should look no further, this is your game. The story plays out on two fronts - first the Pacific theater, where you play Pvt. Miller of the Marine Raiders. You go from being rescued on Makin Island to the Battle of Okinawa until you and your squad are left without ammo, aid, or any form of reinforcement as you're pushed towards the breaking point. The second part of the game (not the second half, since you play through these two phases round-robin style) takes place in Russia and Germany. You play Pvt. Dimitri Petrenko of the Red Army as you and your comrades help to drive the German army back to Berlin.
There has been a lot of fuss about this second portion of the game. A lot of people were upset when they heard that there would, indeed, be some action from the European theater. I don't mind it a bit. Because the Pacific theater levels are so gritty and tense I think it's important to switch the levels up a bit, and that's exactly what the European levels do. They're both linked in that they tell a similar story (in both cases you're a soldier that has been rescued by your comrades) and it varies things just enough that you won't get burned out from one environment or the other. The European side of the story also approaches the campaign much differently than we've seen in previous Call of Duty games, so it's not as if old content has been rehashed.
The game runs great obviously. That's one of the most astonishing things about the Call of Duty franchise - the games always run at 60 frames per second and still have beautiful environments and textures. The explosions and gunfire interact with the environment very nicely, creating some of the best particle effects I've seen in a game. The Call of Duty control style is also the optimal way of playing a first person shooter with a controller. Basically, they've nailed all of the important stuff, and the game feels, looks and sounds great. All-in-all it took me about 8 hours to complete the single player campaign by myself, but I always like to go back through and play on Veteran (the hardest difficulty) so you can double that...not to mention the fact that you can play through with a friend, but I'll get to that next.
So, multiplayer. In my opinion the Treyarch CoD games have always had better multiplayer components. After Call of Duty 4 came out I was a little concerned though, because CoD4's multiplayer, with its leveling system similar to a roleplaying game, was extremely addicting. Treyarch was able to deliver this same experience with all new maps and perks, not to mention weapons and even vehicles. They didn't stop there though, they even added a couple bonuses into the mix. First, World at War finally brings co-op to Call of Duty. You can play through the entire singleplayer campaign (minus a couple brief levels which were meant to be played with one player only) with up to 3 other buddies. It works great and in my experience there's absolutely no problems with lag. They've also introduced a new multiplayer gametype altogether in the form of "Zombie Nazi" mode.
Zombie Nazi mode is unlocked when you beat the game, and once you unlock it you get to play not only by yourself but with friends as well. It's a pretty basic premise, and one that's completely contrary to the rest of the game. You're locked in a house, zombie nazis are trying to break in, you want to keep them out. There's only the one level but it's really fun to play, and the game is structured in successive rounds, with each round bringing more and more zombies for you to fight off. Much like Left 4 Dead, it's a blast. That's all I really wanted to say about World at War's multiplayer because I've already written a post about it:
http://davekemick.com/blog/call-of-duty-world-at-war-preview/
The game isn't perfect. The story is kind of...well, worthless as harsh as that sounds. It seems like the past few CoD games have tried to shoe-horn in a story. I find this kind of unnecessary when it comes to World War 2 because the whole conflict in and of itself was a story. I just like replaying and "reliving" the battles that went on, nevermind some attachment I'm supposed to have to the in-game characters above and beyond what I did already. The story is serviceable, but not necessary and certainly not perfect. My other gripe about the game is that the AI is dumb sometimes. Every now and then you'll see a Japanese or German soldier just standing and looking at you, not firing his weapon or anything, just watching. Sometimes you can sneak right by a soldier and they don't even really pay any attention to you - then all of the sudden you're getting bonzai'd with a bayonet from behind. Honestly though, a lot of the times the AI was acting dumb I was kind of happy about it. They call the difficulty "Hardened" for a reason. It's hard. I'm sure I'll be even more thankful on veteran.
Another problem is that good guys sometimes look like bad guys, and it's hard to differentiate between the two. This could be chalked up to the whole fog of war thing, but it can also be frustrating. One nice thing is that, unlike previous games in the series the penalty for killing teammates doesn't seem to be as harsh. A lot of the time in Call of Duty 4 I'd accidentally shoot one of my AI partners in the heat of battle and the level would end, prompting me to restart from a checkpoint because Infinity Ward despises traitors. That didn't happen to me a single time during my play-through of World at War, and I know for a fact that I took out a couple of my teammates...always by accident, I swear.
So all in all this is a great addition to the franchise. Is it better than Call of Duty 4? I'd say yes, but I'm a sucker for a good WW2 shooter. CoD4's singleplayer campaign might have been a bit better but considering the entire package there's no question in my mind. World at War basically takes everything CoD4 did, turns back the dial 60 years, adds some sprinkles on top and serves up a nice hot dish of FPS soul food. There's no question that the multiplayer portion of the game, both competitive and cooperative, is the best of any game this season. Gears of War 2 is fun and all but it just doesn't have the hook that keeps me coming back to it everynight like World at War has. The leveling system, the perks, the unlockables...not to mention 4 player co-op and nazi zombie slaying. It's the perfect package.
Plus the news only gets better! An article went up on Kotaku today reporting that Treyarch is already working on downloadable content for World at War. It seems that there's a possibility that they'll be "bucking the tradition" of just releasing new multiplayer maps. Perhaps we'll see some more zombie scenarios? Or something entirely different? Only time will tell.Â
So please do yourself a favor and at least try Call of Duty : World at War before you buy into the hype that Treyarch is "teh sux0rz." At least play the game for yourself (rentals are cheap these days) before you judge it...chances are good that you'll get some fun out of the deal. =)
Now Playing:
LittleBigPlanet and the holiday rush
Dec 2nd
There's been a lot made of LittleBigPlanet's sales numbers lately. LBP was supposed to be a huge release for the PS3, the trademark hit of the season that would not only sell a lot of PS3s but also further Sony's gaming brand. Leading up to the launch of LBP the marketing blitz (beginning at E3) hinted at the potential for Sackboy, LBP's main character, to take the helm as the PS3's system mascot. Now the November NPD sales numbers have been released and it seems that sales are rather dismal. LBP was outperformed by SOCOM: Confrontation on the PS3, slipping out of the top 10 completely with only around 200k units sold. So...what happened?
A few things. First the ones that aren't as noticeable. I think that LittleBigPlanet should have been released a month or two earlier. Obviously nothing can be done about a development cycle, and it's optimal for a developer to hold onto their product until it's absolutely ready to go out to the public, but around the game's release date it seemed a lot of the hype died down really fast. In August and September there was a ton of buzz because the media had their hands on the beta and the game was showing a ton of potential. In the weeks leading up to October 27th (LBP's North American release date) there seemed to be a decent amount of buzz from gamers. Then a week after the game came out, poof, the buzz died.
There has been some claims that this happened because the online service backing LittleBigPlanet didn't work straight out of the gate. As with most popular game launches there was a huge amount of stress on the game's servers, and with LBP the case was doubled as a lot of the online functionality has to do with uploading user-created content so other users can then download and try out what you make. Another possible reason for the slow sales could be that people got distracted. I know this happened to me despite having purchased the game. When I got LBP I played it for about a week, and then Fallout 3 came out. Because Fallout 3 was a mastodon of a game including hours and hours of story-based campaign gameplay, I put LBP on the back burner assuming I'd come back to it when I had time. I justified this move at the time because there really isn't a story holding LBP together, and it's the perfect game to pop in and play every now and then without having to dedicate large amounts of time to it in succession to get through. Perhaps people wanted to pass up on LBP so they could get through the more traditional campaign-based games first? If that's the case then we're facing a dilemma.
The question is, why are there still so many damn games released from October to December every year? Obviously the holiday rush is important, but I think the number of games coming out quickly reaches a saturation point, especially considering the crappy economic situation we're in. There have been around 10 purchase-worthy games released between October and December of this year:
- LittleBigPlanet
- Fallout 3
- Gears of War 2
- Call of Duty: World at War
- Mirror's Edge
- Resistance 2
- Far Cry 2
- Prince of Persia
- World at Warcraft : Wrath of the Liche King
- Left 4 Dead
That's over $600 worth of games alone, and I'm leaving out biggies like Guitar Hero World Tour, Wii Music, portable games (PSP or DS), and some others I'm sure. A lot of people don't have $600 to spend paying bills let alone buying games, so gamers have to pick and choose. If however, game studios and developers finally realized that gamers don't just play games during the last quarter of the year, but year-round, this problem could be easily remedied. For instance had LittleBigPlanet come out next March I'm positive it would have sold much better. In March chances are good that there won't be nearly as many games to play because that's typically the beginning of the Spring to Summer drought. Because of this people would be more willing to jump into a game that has a ton of content considering the ability to create, share and play content in LBP. When you're 1 of 3 big games coming out you're going to sell more than when you're 1 of 15.
There is hope, however. We have seen some big games slip to different times of the year - Bioshock comes to mind most memorably. There's hope for LBP too. What I think will happen is that a lot of late adopters will end up picking LBP up through the middle of next year when they don't have much to play and when they're ready and willing to spend time creating and downloading levels. By that time I'm sure a lot of the online issues will have been resolved as well. Anyways, sorry for the extremely long post. This is just something I kind of wanted to get off my chest. Let me also say before wrapping it up that LittleBigPlanet is an awesome game despite the disappointing sales so far. It's a game that I can't wait to jump back into when I make it through some of the more linear games I'm working on right now. If you own a PS3 you should definitely give it a shot.
Now Playing:
Young Dubliners - McAlpine's Fusiliers