Geek Swagger.
Archive for June, 2009
Fight Night Round 4 – Vicious Uppercut
Jun 26th
So I picked up Fight Night Round 4 this week and I have to say I'm loving it so far. Â I'm a huge boxing fan and this game doesn't disappoint. Â There have been a lot of haters out there complaining because EA took away the use of face button controls, but I find "Total Punch Control," i.e. controlling your punches with just the right analog stick, to be more than adequate. Â There's a bit of a learning curve but once you figure it out it's a bunch of fun.
One of the coolest new features is the ability to replay and upload videos from your fights to EASports.com. Â Below is a 4 second clip of my latest knockout. Â It was a "flash knockout," which is a new feature in FNR4 as well. Â What it means is basically if you land a perfect punch even if you're getting beat pretty badly you can instantly knock down your opponent, just like in real boxing.
Sacred 2: Fallen Angel Review
Jun 25th
Sacred 2: Fallen Angel is almost difficult to review just because of the sheer amount of content in the game. Â You can play for hours and hours and still not really make a dent in the overall scope of the game, but based on the amount of time I've sunk into the world of Ancaria I think I'm well equipped to dish on my opinion of the game.
Sacred 2 is, at its most basic form, a callback to the classic PC RPGs of yesteryear. Â For the most part if you're a fan of games like Diablo, Diablo II, Dungeon Siege and Neverwinter Nights you'll have a good time with this game. Â You get to choose one of six character classes with unique traits and skills, and play through either the dark or light side of the main story campaign. Â Make sure you're careful to pick a character you really like though, because the level cap maxes out at a staggering 100, so you'll have a lot of time to bond with your digital self.
As with most RPGs the main gameplay is as follows: travel from town-to-town picking up quests from villagers and other NPCs, go bash in the skulls of some monsters, and return to said NPC to get experience to advance your character's level and gain some loot. Â The items you receive are rated on a star scale up to 5, with each additional star signifying an ever better item with more powerful attributes. Â The reason this is important is because, as we all know, dungeon crawler RPGs are all about the loot. Â If you don't have a propensity for acquiring trinkets to maximize your character's abilities then this game (as well as the entire genre) isn't for you.
The graphics are somewhat discouraging for next-generation title. Â The closest thing I can relate them to is Titan Quest on the PC, but that's a 3 year old game. Â Still, the comparison is apt as both the camera angle and character movements in both games are very similar. Â Given the fact that the world of Ancaria is huge it makes sense to give them some leeway in the graphics department, but still there are better looking games out there. Â The audio is another aspect that I have issues with - it's very repetitive. Â You'll hear the same bits of music everytime you have an encounter with an enemy (a scenario which plays out roughly every 30 seconds) so you'll probably be tired of the sound aspect of the game within a few hours of play. Â The voice acting is also hilariously bad, but one could almost chalk that up as a feature of the game since it brings some nice comedic relief every now and then.
Where this game truly shines is in co-op multiplayer. Â You can jump into an instance of the game with up to 3 of your friends and progress through the story as you would if you were playing the game alone. Â Like most RPGs this is the way the game was meant to be played. Â You're able to jump in and out of games no matter what your progress is in singleplayer, given that you characters are no more than 10 levels apart. Â From here you can progress through the campaign as you would normally, working through quests and generally helping each other out and once you finish up the session your character's experience progress, items and loot are carried back into singleplayer.
My biggest problem with Sacred 2 is the platform. Â As I mentioned above, it's a traditionally PC RPG experience which has been ported to the console, and I think the Xbox 360 doesn't do it justice. Â Being able to use a keyboard and mouse instead of a controller probably would have made this game much more enjoyable to me, if only because clicking on the screen to have my character move is much easier than using an analog stick. Â The game also chugs a bit when you're in towns which may be a symptom of limited console hardware.
If you're looking for an action RPG on the console then I'd have to say give Sacred a shot. Â I know a lot of people have been much more glowing about it than myself. Â However, I don't think this is the type of game that someone who isn't familiar with the genre will be into. Â In the end I'd say that Too Human pulls off a console adaptation of the genre better than Sacred 2, so if you're going to try Fallen Angel consider picking it up for PC instead.
“How To Make A Great Movie-Based Game” – IGN
Jun 22nd
Until relatively recently most gamers cringed when they heard about a new game based on an upcoming movie or similar franchise. Â Because of the fact that movie tie-in games usually seem rushed out of the door and leave fans of the movie scratching their heads, the developers at GRIN were faced with the overwhelming task of making a game that lives up to the fanbase's expectations while at the same time providing a fun experience to everyone else. Â Hit the link below to check out an IGN article discussing how they went about making it all come together.
(Courtesy of RocketXL)
Terminator Salvation Gameplay Video
Jun 22nd
If you read my review but were looking for more info about the game, this is a great resource to check out. Â It's provided by the folks at RocketXL (thanks as always to them) and it gives you access to a bunch of cool videos, most importantly a portrayal of the game in action.
*Video removed*
Terminator Salvation Review
Jun 22nd
It goes without saying that the Terminator franchise has had its peaks and valleys, but I for one believe that the latest foray into the world of John Conner was quite successful as a movie. Â So then, how does the game fare? Â Roughly the same, I'd say. Â Having completed Terminator Salvation on the Xbox 360 I can say that it's a totally enjoyable experience, an exciting action thrill ride that coincides with the theatrical release very well, especially considering that the game's plot is meant as a prelude to the events that occur in the movie. Â Therefore, if you've already seen the film you'll get a whole new experience with the game.
Terminator Salvation is a lot like Gears of War, in a good way. Â Most notably in the control style - Salvation uses the same over-the-should vantage point for its gunplay, and even has a pretty interesting cover mechanic. Â The best part about it is that with the ability to move precisely between various forms of cover you won't experience the hassle of getting stuck to cover, or not being able to remove yourself from it as is common in Gears. Â Secondarily Terminator Salvation brings Gears of War to mind because it's just a straight-up fun action experience that doesn't take itself too seriously and varies the gameplay enough to keep the player interested. Â Although 3rd person shooting could be considered Salvation's main course, there are several vehicle and defense scenarios which give the player enough variation to keep them guessing.
The audio and visual aspects of the game are spot-on. Â You'll hear the familiar Terminator anthem several times throughout, and nothing pairs better with mowing down Endos and Aerostats than that classic ballad. Â All-around the music fits well, and the visual portrayal of a post-apocalyptic Los Angeles is surprisingly intricate and vivid. Â The weapon load-out is sufficiently varied without becoming too encumbering: you get your standard M16-variant machine gun, a tactical shotgun, a light machine gun, a grenade launcher, RPGs and even a few different forms of grenades. Â Though it may sound limited compared to other games' abundance of weaponry I find that having just a few weapons to work with is optimal since, more often than not, the player just finds their favorite gun and sticks with it anyhow.
I do have a couple of beefs with the game, though. Â First of all, it's damn short. Â You can blaze through the whole of Terminator Salvation in an afternoon without much difficulty. Â This is coming from a guy who is notorious for taking longer to complete most games than many others do. Â Also considering the fact that the achievements are pretty basic and there isn't a whole lot of replay value, that initial 5 hours is probably the most you'll want to get out of the game, period. Â This shortcoming is somewhat remedied by a nice co-op mode, however.
All-in-all I'm not sure that I can safely recommend Terminator Salvation as a $60 purchase to anyone but the most hardcore Terminator fans. Â If you're interested in the game and are looking for a fun but brief experience, by all means check it out, but wait until the price drops a bit or pick it up as a rental and save your cash for a more substantial game.
Max Stain, indeed
Jun 14th
I'm kind of concerned about one of my favorite franchises - Max Payne. Â The newest game in the series seems to be departing from the tried-and-true formula of the previous games and as such I'm becoming a bit skeptical. Â It all started with the full reveal of Max in the new game, and puns like "Max Stain" were abound. Â Basically he looks like an old bum these days. Â That's odd, because in the previous games Max always maintained a conservative yet professional look even when facing some particularly troubling situations. Â Before and after pics are below.
Before
After
However the changes don't end there. Â The new game takes place roughly 12 years after the events that occurred in "The Fall of Max Payne," and a whole lot can happen in 12 years. Â What does it matter you ask? Â Well, it's possible that the developer (Rockstar Vancouver, not Remedy Entertainment who developed the first two) could manufacture some history in those 12 years that isn't exactly coherent with what the fans have come to expect.
Another point of contention is the fact that Max Payne 3 doesn't take place in the film noir haven of New York City (a trademark of the franchise) but instead in São Paulo, Brazil.  One could assume that a down-on-his-luck Max moved to Brazil to retire?  Who knows.  Also, has Max ever not been down on his luck?  Anyways, this is a game I've been waiting for since forever.  I'm a huge fan of the other titles in the series and I really hope that this one can hold up to those standards.
iPhone 3GS – The “S” is for speed!
Jun 8th
Apple has announced a new version of the iPhone that looks like the 3G, but packs faster hardware and a new 3 megapixel camera that captures video. Â They've also integrated voice commands, but not just dialing. Â You can interact with the phone's music as well. Â For example, from anywhere in the phone you could say "Play Silversun Pickups" and it automatically starts playing. Â Last but not least are a new built-in digital compass and text-to-speech.
My favorite feature is that, despite these hardware updates, the battery life has received much-needed boost and it all comes at the same price of $199 for a 16GB version and $299 for 32GB. Â Still too expensive for you? Â You'll also be able to get the original iPhone 3G for just $99. Â Available June 19th.

OSX Snow Leopard Pricing
Jun 8th
Hot on the heels of the major announcement that Windows 7 upgrades will only cost $50 this fall, Apple has just announced that Snow Leopard upgrades will be even cheaper at just $29. Â The full retail box copy will cost $169.
I'm loving these cheaper prices on operating systems. Â Maybe the industry is starting to figure out that people won't pirate what they can actually afford?
And the winner is…my next laptop:
Jun 8th
Apple's new Macbook Pro. Â Just announced a few minutes ago, it has all of the specs I was looking at from the HP HDX, the 7 hour battery only found in the Macbook Pro 17" before, 4 gigs of DDR3 ram, etc. Â The chart (from Engadget) is below. Â Only $1699, $300 less than previous Macbook Pros and it'll probably be bumped down to $1599 with a student discount. Â I'm very happy that I held out on buying anything until WWDC.

Now I'm just waiting for iPhone news.