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Thoughts On Starcraft 2: Wings of Liberty
Sep 5th
Let me start off by saying that this post won’t be a review of Starcraft 2. The game has been out for a while now and if you google ‘Starcraft 2 review’ you’ll find dozens of thoroughly researched and expertly written analyses of the game. Instead I’m just going to write a bit about how I feel about the game, as I’ve heard a lot of people claim it’s the greatest realtime strategy offering of all time and others say it’s just a rehash of the original Starcraft. Now that I’ve fully experienced most aspects of the game I feel like I’m qualified to touch on what Starcraft 2 provides.
I can say unequivocally that the Starcraft 2: Wings of Liberty singleplayer campaign is the best solo realtime strategy experience I’ve ever played. The issue with RTS games is that because you play the game from a distance, zoomed out from any one particular character, it’s very hard to pull off character development with the game’s storyline. Most games try to build character relations by showing the player story elements between missions, usually through cutscenes, but when you get to gameplay you’re unattached as a result of the top-down gameplay. Units are just cannon fodder you send into battle to take a base or complete an objective. For the most part SC2’s gameplay is the same way, but Blizzard has gone above-and-beyond during the interstitial segments to ensure that you’re well-informed about what’s happening in the game’s universe and what the purpose of the current mission is. Sure you get cinematics, but you can also move around and talk to different characters to learn their backstories and motivations as well as watch news feeds to see some of the impact your latest mission had on the world around you. On top of that there are multiple missions where you’re actually controlling JUST main characters from the story while they interact via voice dialogue. Through this combination I was able to stay well-informed and actually cared about the characters in the game’s campaign.
It should also be noted that Wings of Liberty is the first of 3 Starcraft 2 campaigns, this one is focused on the Terran race’s plight and the next two will focus on Zerg and Protoss respectively. I feel like Wings of Liberty really wrapped up a lot of the main conflict in the storyline so I’m interested to see how the other two campaigns work. Will they show the same conflict but from a different point-of-view, or will they show the outcome of what happened in Wings of Liberty? We shall see.
Of course the singleplayer aspect of Starcraft 2 is probably the lesser component in most people’s eyes, with the bulk of the focus landing on multiplayer via Battle.net. I’ve had some time to play a few co-op “comp stomps” as well as some 3 on 3 ranked play so I feel comfortable sharing a little bit about my experiences with that portion of the game. I’m not sure exactly how I’m going to structure this part of the post as there are a TON of different elements to talk about, but here goes.
I must first preface my Starcraft 2 multiplayer discussion by saying that, in certain parts of the world, Starcraft multiplayer is not a game or hobby, it is a sport. Korea is well-known for their love of the game and they’ve elevated it to a spectator sport. Us Americans watch football, they watch Starcraft 2 competitive tournaments (as well as many other sports, I’m sure). I always sort of mocked this idea but lately I’ve actually started watching some of the tournaments and I have to say they’re pretty entertaining. I’ll still take my Buffalo Bills and the NFL overall but given the choice between watching hockey or a Starcraft 2 tournament I’d probably take Starcraft 2.
Anyways, now that you can see that there is an ever-growing community of folks that take their Starcraft 2 multiplayer very seriously, I must address the concern that most new players have when approaching the multiplayer component of Starcraft: competitive difficulty. Can someone completely new to SC2 compete in multiplayer? To be honest, not really. You’re going to lose. In fact, you’re probably going to lose a lot. However, Blizzard has created a robust system on Battle.net to match players based on skill level which mitigates the pain a little, and at least you’ll learn from your failed attempts as with any aspect of life.
Let me also say that back in the day I used to play a lot of competitive Starcraft: Brood War. I was never awesome at it but I felt that I had a reasonable skill set that served me well enough to at least be reasonably imposing. The same is not true for Starcraft 2. It could very well be that I’m simply out of practice or more likely that strategies for online multiplayer have evolved significantly since I last played the original Starcraft, but to say I’m not a big threat online would be an understatement.
The good news is that some of the folks who I played the original Starcraft multiplayer with are now playing Starcraft 2, and not only has Blizzard made an exceptional friends system (it even includes Facebook integration, so you can find your real-life friends that play Starcraft 2 and add them to your list), but said friends from the glory days are much better than I am. What that means is that when I play with them in a 3v3 skirmish I can learn by watching (as well as pick up strategies from the official tournament play I’ve seen) and they’ll usually pick up the slack for my ineptitude. With that huge list of caveats and warnings out of the way I can state that, even in defeat, I find Starcraft 2 multiplayer extremely fun.
It might just be my love of all realtime strategy games but there are few more-exciting experiences in gaming (to me) than the rush of trying to build up a defensive base and army faster than my competitors and beating them with strategy. There’s a thrill associated with knowing you’re about to be attacked at any moment and you need to ward off the offenders but you’re running out of resources so you need to meet their army halfway (etc.). It’s actually very hard to describe other than to say, like all realtime strategy multiplayer, Starcraft 2’s is thrilling. SC2 has the added benefit of being extremely well-balanced. All three of the playable races from the game (Terran, Zerg, Protoss) vary greatly in their play style but at the same time no one of the three has a great advantage over the other 2. A great Zerg player can beat a great Protoss player, a great Terran player can beat a great Zerg player and so on and so forth.
Additionally, there’s an added element of fun I find with improving my game. Sure I might play 2 games back to back and get beaten both times, but maybe I improved in some way the second time around so that my skill set continues to advance. Ultimately I might become proficient at the game, who knows, but for the time being I’m having fun being cannon fodder for my friends while they bare the bulk of the enemy’s burden. Again, it’s hard to quantify exactly why I am enjoying Starcraft 2’s multiplayer, and the joy I’m experiencing may be fleeting, but at the moment I can say that I can’t wait to finish this post so that I can go play some more.
To wrap up this epic post I’m going to jump on the bandwagon and say that Starcraft 2 is the greatest realtime strategy game I’ve ever played. Company of Heroes is a close competitor that brought many new ideas to the table, and I still love that game quite a bit, but SC2 is where it’s at. A lot of folks have criticized it for being a modified and enhanced version of Starcraft that is fundamentally unchanged and yes, I’d agree. However, where this game shines is in the polish. Every aspect of the game has been improved in some way. In some cases the enhancements are minor, but in others they are grandiose. I dare any naysayer to go back and play the original Starcraft singleplayer campaign and tell me Starcraft 2: Wings of Liberty isn’t much better.
There is another group of folks criticizing the game for being only 1/3rd of the Starcraft 2 story (as I mentioned, Wings of Liberty is the first of three campaigns) and that the game is an incomplete product. I feel that it is certainly a complete experience. The story and gameplay found in Wings of Liberty land in an extremely satisfying way and it took me well over 10 hours to complete. I will say that I hope the other two campaigns are cheaper, as Wings of Liberty provided both the singleplayer and multiplayer experiences for $60 while the other two games will probably only have singleplayer components. With that said I have no problems recommending Starcraft 2: Wings of Liberty to anyone with an interest in the realtime strategy genre. I’ll see you on Battle.net!
Penny Arcade TV
Apr 18th
Penny Arcade is a video game web comic drawn by Mike Krahulik (Gabe) and written by Jerry Holkins (Tycho) that has achieved an amazing amount of success. Among triumphs like their own video game convention, PAX ( Penny Arcade Expo), which rivals the industry standard E3, they've recently launched a web show based on the inner-workings of the company.
The shows are genuinely funny even if you're not a fan of web comics, and I find that the series, as an uncompleted whole, is a great example of how to run a budding business while maintaining the respect of your customers and keeping your employees happy.
Unfortunately they don't allow embeds of the show but you can check it out for yourself at . Feel free to check out one of the "Blamimations" created by Scott Kurtz of PVP and Kris Straub of Starslip while you're there. My favorites are the ones that include Night Driver, so I'd recommend episodes and .
S.T.A.L.K.E.R.: Call of Pripyat Screenshots
Feb 6th
My favorite parts of the S.T.A.L.K.E.R. games are the awesomely life-like skyscapes you see throughout the game. Â Below are just a few of the screenshots I've taken while playing.
The Bear
Dec 16th
If it wasn't for music I don't know what I'd do sometimes.  I recently caught an episode of , and there was this track featured by Alex Mauer simply called "The Bear."  The song was so provocative that it inspired me to purchase Alex's full album on-the-spot.  Truthfully, I didn't know I was purchasing a physical album (I presumed it would be an MP3 download) but I've since received (and ripped) Alex's  "9999," and it was well-worth the purchase.
Unfortunately there is no online version of the song that I can find, so you'll have to watch the episode of Penny Arcade linked above to see what I'm talking about. Â I'd recommend taking a look either way, since their show personifies my dream job. Â The song shows up at approximately 7:00 minutes.
My monthly post.
Nov 7th
It seems like I've fallen off with posting lately. Â Honestly, I feel that talking about most of the things I would normally talk about is kind of a waste of time because there's a lot of other (better) ways to keep up on what's hot in the tech industry. Â First and foremost I'd recommend listening to as many TWiT netcasts as possible. Â The most obvious of the bunch would be itself, but I'd also recommend taking a look at and while you're there. Â Those are my primary sources for tech news.
On the gaming side of things I'd recommend the usuals. Â My favorite of the bunch is the , the hosts of which not only review the news from the past week but also provide an often-times hysterical delivery. Â My second standby when it comes to gaming podcasts would have to be , previously the 1UP Yours podcast with Garnett Lee. Â Garnett has since moved on to bigger and better things at Gamefly but David Ellis has done a great job in his stead.
The latest additions to my repertoire are CheapyD's and by Area 5, a band of 1UP alumnus. Â The CAGcast (short for , a website dedicated to gaming deals) is probably the most laid-back of the bunch and, to be honest, I mostly listen to it for CheapyD and Wombat's off-topic banter. Â CO-OP on the other hand is a masterfully-produced Revision 3 video show that reviews the past week's releases.
So, now that I've more-or-less put myself out of a job by sharing all of my sources for information, what can I offer? Â How about a Canibus song (best rapper alive):
Is the PSP Go overpriced?
Aug 28th
I think I'm one of the 10 people on Earth that is looking forward to plunking down the cash to buy a PSP Go this Fall. Â To be honest the hook manifests itself in the downloadable games - I totally covet digital downloads and the thought that I don't have to carry around a bunch of UMD discs is extremely attractive. Â On top of that the new design is pretty neat, and the overall package is significantly smaller. Â What's not to love?

Well, a couple things. Â First off, and this is the lesser of the two qualms, gamers tend to be upset that Sony didn't add a second analog stick to the device. Â I'm completely lost on this gripe. Â It's been clear to me that the PSP Go was more a refinement of the PSP line than an evolution, and therefore since the device relies on the PSP's back-catalog of games there's no point to add a second analog stick. Â If the focus of the Go is to play all of the PSP games that are already out, games that haven't been developed with 2 analog sticks in mind, why would they add one now and change everything? Â Not only that, but they'd put developers in a jam since they'd have to decide whether it was worth adding support for a second stick to appease the Go customers only. Â I'm always against splitting the market, especially when it comes to game consoles, and that's exactly what a second analog stick would do. Â Save it for the PSP 2.
The more obvious complaint about the PSP Go is its price. Â At $250 it costs the same as the standard PSP did at the product's launch in 2005. Â It's $80 more than the previous model right now, and to be honest it looks like even more of a sham with the PS3's price dropped to $299. Â Basically, consumers are faced with the choice of getting a PSP Go for $250, or paying just $50 more (less than the price of a game) to get a PS3 which plays blu-ray movies and next-generation games.
Additionally, Microsoft is dropping the price of the Xbox 360 Pro in reaction to the Sony price cuts, so you can get a 360 with a useable hard drive for $250 now. Â That's right, the same price as the PSP Go. Â That's not even mentioning the Nintendo Wii. Â Based on the value-transfer in the console market just in the past few weeks, I really think Sony needs to cut the price on the Go if they want to sell more than 10 of them.
There's a couple ways they could do this. Â The first and most-obvious way would be to drop the price to $199. Â However, at Sony they might think that cutting the price of the Go before it hits the market would degrade its reputation as a premium product to potential purchasers. Â The question of whether or not average consumers even know about the PSP Go yet, or more importantly if they know what it costs, is an entirely different matter.
The second route they could take is to just bundle in some extra games or accessories. Â Right now Sony has started a program where, if you register your PSP G0 by October 10th, 2009, you'll get a . Â Why not bundle $50 worth of PSN Store credit with the device? Â Or at least bundle 3 downloadable games. Â That way they could stick with the $250 price but say it's basically $199 since you're getting $50 worth of games for free. Â Makes sense to me.
DOOM Resurrection only $2.99!
Aug 15th
Doom Resurrection is a first person shooter from the folks at id Software, makers of the Doom, Wolfenstein, Quake and now Rage series of games. Â It takes its cues from Doom 3 in particular, which was best-known for being a graphical revolution when it debuted on the PC back in 2004. Â Resurrection uses assets from that same game but, as you would expect of the iPhone, doesn't look quite as good.

The fact that it's an FPS has been misleading to some, because it's one of the multiple "on-rails" games that have found their way to the iPhone. Â That being said it's a full-featured experience that doesn't borrow levels from its previous PC counterpart, and even though it doesn't look as good as that game in particular, it's one of the most impressive visual showcases on the platform.
Doom Resurrection was previously priced at $9.99, but at $2.99 it's a steal. Â Hurry though, this is a QuakeCon exclusive deal that will end at noon tomorrow (August 16th). Â It's worth noting that id's iPhone version of Wolfenstein 3D is also on sale for only $0.99. Â Links to both can be found below.
AudioBoo – Battlefield 1943 and Monkey Island
Jul 18th
This one's split into two parts because the first part exceeded 5 minutes.
Fight Night Round 4 – Vicious Uppercut
Jun 26th
So I picked up Fight Night Round 4 this week and I have to say I'm loving it so far. Â I'm a huge boxing fan and this game doesn't disappoint. Â There have been a lot of haters out there complaining because EA took away the use of face button controls, but I find "Total Punch Control," i.e. controlling your punches with just the right analog stick, to be more than adequate. Â There's a bit of a learning curve but once you figure it out it's a bunch of fun.
One of the coolest new features is the ability to replay and upload videos from your fights to EASports.com. Â Below is a 4 second clip of my latest knockout. Â It was a "flash knockout," which is a new feature in FNR4 as well. Â What it means is basically if you land a perfect punch even if you're getting beat pretty badly you can instantly knock down your opponent, just like in real boxing.
Max Stain, indeed
Jun 14th
I'm kind of concerned about one of my favorite franchises - Max Payne. Â The newest game in the series seems to be departing from the tried-and-true formula of the previous games and as such I'm becoming a bit skeptical. Â It all started with the full reveal of Max in the new game, and puns like "Max Stain" were abound. Â Basically he looks like an old bum these days. Â That's odd, because in the previous games Max always maintained a conservative yet professional look even when facing some particularly troubling situations. Â Before and after pics are below.
Before
After
However the changes don't end there. Â The new game takes place roughly 12 years after the events that occurred in "The Fall of Max Payne," and a whole lot can happen in 12 years. Â What does it matter you ask? Â Well, it's possible that the developer (Rockstar Vancouver, not Remedy Entertainment who developed the first two) could manufacture some history in those 12 years that isn't exactly coherent with what the fans have come to expect.
Another point of contention is the fact that Max Payne 3 doesn't take place in the film noir haven of New York City (a trademark of the franchise) but instead in São Paulo, Brazil.  One could assume that a down-on-his-luck Max moved to Brazil to retire?  Who knows.  Also, has Max ever not been down on his luck?  Anyways, this is a game I've been waiting for since forever.  I'm a huge fan of the other titles in the series and I really hope that this one can hold up to those standards.












