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	<title>Dave Kemick &#187; Playstation 3</title>
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	<link>http://www.davekemick.com/blog</link>
	<description>Geek Swagger.</description>
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		<title>Pocket BLU</title>
		<link>http://www.davekemick.com/blog/pocket-blu/</link>
		<comments>http://www.davekemick.com/blog/pocket-blu/#comments</comments>
		<pubDate>Fri, 01 Jan 2010 21:38:17 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Apple]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Playstation 3]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=908</guid>
		<description><![CDATA[So I popped Inglourious Basterds into my PS3 the other day, and was delighted to see a quick ad for a new, free iPhone application called Pocket BLU. Â Basically, Pocket BLU will find your blu-ray player on your network over wifi and let you control the movie's playback from your phone. Â As I mentioned my]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Summer of Arcade</title>
		<link>http://www.davekemick.com/blog/summer-of-arcade/</link>
		<comments>http://www.davekemick.com/blog/summer-of-arcade/#comments</comments>
		<pubDate>Sat, 29 Aug 2009 17:53:57 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[AudioBoo]]></category>
		<category><![CDATA[Battlefield 1943]]></category>
		<category><![CDATA[Fat Princess]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Shadow Complex]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Summer of Arcade]]></category>
		<category><![CDATA[XBLA]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=857</guid>
		<description><![CDATA[This is just a quick rambling AudioBoo about the quality of downloadable games we've seen this summer, which only further justifies the medium as a contender in the video game market. Â I haven't purchased a single hard copy of a game since Fight Night Round 4 in June, and in the meantime my attention has]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Is the PSP Go overpriced?</title>
		<link>http://www.davekemick.com/blog/is-the-psp-go-overpriced/</link>
		<comments>http://www.davekemick.com/blog/is-the-psp-go-overpriced/#comments</comments>
		<pubDate>Fri, 28 Aug 2009 15:05:52 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Bundle]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Price]]></category>
		<category><![CDATA[price cut]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=851</guid>
		<description><![CDATA[I think I'm one of the 10 people on Earth that is looking forward to plunking down the cash to buy a PSP Go this Fall. Â To be honest the hook manifests itself in the downloadable games - I totally covet digital downloads and the thought that I don't have to carry around a bunch]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Sony PS3 Slim and PS3 Firmware 3.0</title>
		<link>http://www.davekemick.com/blog/sony-ps3-slim-and-ps3-firmware-3-0/</link>
		<comments>http://www.davekemick.com/blog/sony-ps3-slim-and-ps3-firmware-3-0/#comments</comments>
		<pubDate>Tue, 18 Aug 2009 22:36:34 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Firmware 3.0]]></category>
		<category><![CDATA[Jack Tretton]]></category>
		<category><![CDATA[price cut]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PS3 Slim]]></category>
		<category><![CDATA[Sony]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=845</guid>
		<description><![CDATA[It seems like these days you can almost always trust the rumor mill. Even Jack Tretton, President and CEO of Sony Computer Entertainment of America, has voiced his frustration with his company's inability to keep a secret. The PS3 Slim has been rumored as far back as E3, and it has finally officially arrived. Oh,]]></description>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Call of Duty Modern Warfare 2 Night Vision Goggles!</title>
		<link>http://www.davekemick.com/blog/call-of-duty-modern-warfare-2-night-vision-goggles/</link>
		<comments>http://www.davekemick.com/blog/call-of-duty-modern-warfare-2-night-vision-goggles/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 21:03:04 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Hardened Edition]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Night Vision Goggles]]></category>
		<category><![CDATA[NVGs]]></category>
		<category><![CDATA[Prestige Edition]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=752</guid>
		<description><![CDATA[Man, I thought the legendary Halo 3 "cat helmet" was bad. If you haven't seen it, Infinity Ward has really gone to great lengths to cash in on the Prestige Edition of their hotly anticipated Modern Warfare 2 game. For a whopping $150 (roughly equivalent to two full-priced 360/PS3 games and a DS game) you]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/call-of-duty-modern-warfare-2-night-vision-goggles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to improve Xbox Live messaging</title>
		<link>http://www.davekemick.com/blog/how-to-improve-xbox-live-messaging/</link>
		<comments>http://www.davekemick.com/blog/how-to-improve-xbox-live-messaging/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 22:04:43 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Dashboard]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[messaging]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=750</guid>
		<description><![CDATA[It's generally accepted that Xbox Live's core user experience is better than that found on the PlayStation Network. Â Having one set standard across all games makes communicating with your friends much less of a hassle (most noticeably when grouping up for particular games). Â However, I still think there's plenty of room for improvement. Â The following]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/how-to-improve-xbox-live-messaging/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AudioBoo &#8211; Battlefield 1943 and Monkey Island</title>
		<link>http://www.davekemick.com/blog/audioboo-battlefield-1943-and-monkey-island/</link>
		<comments>http://www.davekemick.com/blog/audioboo-battlefield-1943-and-monkey-island/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 21:36:50 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[AudioBoo]]></category>
		<category><![CDATA[Battlefield 1943]]></category>
		<category><![CDATA[Day of the Tentacle]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=749</guid>
		<description><![CDATA[This one's split into two parts because the first part exceeded 5 minutes. Listen! Listen!]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/audioboo-battlefield-1943-and-monkey-island/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		</item>
		<item>
		<title>Fight Night Round 4 &#8211; Vicious Uppercut</title>
		<link>http://www.davekemick.com/blog/fight-night-round-4-vicious-uppercut/</link>
		<comments>http://www.davekemick.com/blog/fight-night-round-4-vicious-uppercut/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 23:30:36 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Fight Night Round 4]]></category>
		<category><![CDATA[knockout]]></category>
		<category><![CDATA[total punch control]]></category>
		<category><![CDATA[TPC]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=739</guid>
		<description><![CDATA[So I picked up Fight Night Round 4 this week and I have to say I'm loving it so far. Â I'm a huge boxing fan and this game doesn't disappoint. Â There have been a lot of haters out there complaining because EA took away the use of face button controls, but I find "Total Punch]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/fight-night-round-4-vicious-uppercut/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sacred 2: Fallen Angel Review</title>
		<link>http://www.davekemick.com/blog/sacred-2-fallen-angel-review/</link>
		<comments>http://www.davekemick.com/blog/sacred-2-fallen-angel-review/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 02:06:09 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ancaria]]></category>
		<category><![CDATA[Ascaron Entertainment]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sacred 2: Fallen Angel]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=738</guid>
		<description><![CDATA[Sacred 2: Fallen Angel is almost difficult to review just because of the sheer amount of content in the game. Â You can play for hours and hours and still not really make a dent in the overall scope of the game, but based on the amount of time I've sunk into the world of Ancaria]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/sacred-2-fallen-angel-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;How To Make A Great Movie-Based Game&#8221; &#8211; IGN</title>
		<link>http://www.davekemick.com/blog/how-to-make-a-great-movie-based-game-ign/</link>
		<comments>http://www.davekemick.com/blog/how-to-make-a-great-movie-based-game-ign/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:13:10 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[GRIN]]></category>
		<category><![CDATA[movie games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Terminator Salvation]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=737</guid>
		<description><![CDATA[Until relatively recently most gamers cringed when they heard about a new game based on an upcoming movie or similar franchise. Â Because of the fact that movie tie-in games usually seem rushed out of the door and leave fans of the movie scratching their heads, the developers at GRIN were faced with the overwhelming task]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/how-to-make-a-great-movie-based-game-ign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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