<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Dave Kemick &#187; Xbox 360</title>
	<atom:link href="http://www.davekemick.com/blog/category/xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.davekemick.com/blog</link>
	<description>Geek Swagger.</description>
	<lastBuildDate>Sun, 08 Jan 2012 20:33:30 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1.4</generator>
		<item>
		<title>Call of Duty Modern Warfare 2 Night Vision Goggles!</title>
		<link>http://www.davekemick.com/blog/call-of-duty-modern-warfare-2-night-vision-goggles/</link>
		<comments>http://www.davekemick.com/blog/call-of-duty-modern-warfare-2-night-vision-goggles/#comments</comments>
		<pubDate>Sun, 19 Jul 2009 21:03:04 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Hardened Edition]]></category>
		<category><![CDATA[Infinity Ward]]></category>
		<category><![CDATA[Modern Warfare 2]]></category>
		<category><![CDATA[Night Vision Goggles]]></category>
		<category><![CDATA[NVGs]]></category>
		<category><![CDATA[Prestige Edition]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=752</guid>
		<description><![CDATA[Man, I thought the legendary Halo 3 "cat helmet" was bad. If you haven't seen it, Infinity Ward has really gone to great lengths to cash in on the Prestige Edition of their hotly anticipated Modern Warfare 2 game. For a whopping $150 (roughly equivalent to two full-priced 360/PS3 games and a DS game) you]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/call-of-duty-modern-warfare-2-night-vision-goggles/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>How to improve Xbox Live messaging</title>
		<link>http://www.davekemick.com/blog/how-to-improve-xbox-live-messaging/</link>
		<comments>http://www.davekemick.com/blog/how-to-improve-xbox-live-messaging/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 22:04:43 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[Dashboard]]></category>
		<category><![CDATA[Guide]]></category>
		<category><![CDATA[messaging]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[text]]></category>
		<category><![CDATA[voice]]></category>
		<category><![CDATA[Xbox Live]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=750</guid>
		<description><![CDATA[It's generally accepted that Xbox Live's core user experience is better than that found on the PlayStation Network. Â Having one set standard across all games makes communicating with your friends much less of a hassle (most noticeably when grouping up for particular games). Â However, I still think there's plenty of room for improvement. Â The following]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/how-to-improve-xbox-live-messaging/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>AudioBoo &#8211; Battlefield 1943 and Monkey Island</title>
		<link>http://www.davekemick.com/blog/audioboo-battlefield-1943-and-monkey-island/</link>
		<comments>http://www.davekemick.com/blog/audioboo-battlefield-1943-and-monkey-island/#comments</comments>
		<pubDate>Sat, 18 Jul 2009 21:36:50 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[AudioBoo]]></category>
		<category><![CDATA[Battlefield 1943]]></category>
		<category><![CDATA[Day of the Tentacle]]></category>
		<category><![CDATA[The Secret of Monkey Island]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=749</guid>
		<description><![CDATA[This one's split into two parts because the first part exceeded 5 minutes. Listen! Listen!]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/audioboo-battlefield-1943-and-monkey-island/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://audioboo.fm/boos/44613-battlefield-1943-and-monkey-island-cont.mp3" length="842846" type="audio/mpeg" />
<enclosure url="http://audioboo.fm/boos/44606-battlefield-1943-and-monkey-island.mp3" length="2402252" type="audio/mpeg" />
		</item>
		<item>
		<title>Fight Night Round 4 &#8211; Vicious Uppercut</title>
		<link>http://www.davekemick.com/blog/fight-night-round-4-vicious-uppercut/</link>
		<comments>http://www.davekemick.com/blog/fight-night-round-4-vicious-uppercut/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 23:30:36 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[EA Sports]]></category>
		<category><![CDATA[Fight Night Round 4]]></category>
		<category><![CDATA[knockout]]></category>
		<category><![CDATA[total punch control]]></category>
		<category><![CDATA[TPC]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=739</guid>
		<description><![CDATA[So I picked up Fight Night Round 4 this week and I have to say I'm loving it so far. Â I'm a huge boxing fan and this game doesn't disappoint. Â There have been a lot of haters out there complaining because EA took away the use of face button controls, but I find "Total Punch]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/fight-night-round-4-vicious-uppercut/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Sacred 2: Fallen Angel Review</title>
		<link>http://www.davekemick.com/blog/sacred-2-fallen-angel-review/</link>
		<comments>http://www.davekemick.com/blog/sacred-2-fallen-angel-review/#comments</comments>
		<pubDate>Fri, 26 Jun 2009 02:06:09 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Ancaria]]></category>
		<category><![CDATA[Ascaron Entertainment]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Sacred 2: Fallen Angel]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=738</guid>
		<description><![CDATA[Sacred 2: Fallen Angel is almost difficult to review just because of the sheer amount of content in the game. Â You can play for hours and hours and still not really make a dent in the overall scope of the game, but based on the amount of time I've sunk into the world of Ancaria]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/sacred-2-fallen-angel-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>&#8220;How To Make A Great Movie-Based Game&#8221; &#8211; IGN</title>
		<link>http://www.davekemick.com/blog/how-to-make-a-great-movie-based-game-ign/</link>
		<comments>http://www.davekemick.com/blog/how-to-make-a-great-movie-based-game-ign/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:13:10 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[GRIN]]></category>
		<category><![CDATA[movie games]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Terminator Salvation]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=737</guid>
		<description><![CDATA[Until relatively recently most gamers cringed when they heard about a new game based on an upcoming movie or similar franchise. Â Because of the fact that movie tie-in games usually seem rushed out of the door and leave fans of the movie scratching their heads, the developers at GRIN were faced with the overwhelming task]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/how-to-make-a-great-movie-based-game-ign/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Terminator Salvation Gameplay Video</title>
		<link>http://www.davekemick.com/blog/terminator-salvation-gameplay-video/</link>
		<comments>http://www.davekemick.com/blog/terminator-salvation-gameplay-video/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:05:55 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[gameplay]]></category>
		<category><![CDATA[Terminator Salvation]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=736</guid>
		<description><![CDATA[If you read my review but were looking for more info about the game, this is a great resource to check out. Â It's provided by the folks at RocketXL (thanks as always to them) and it gives you access to a bunch of cool videos, most importantly a portrayal of the game in action. *Video]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/terminator-salvation-gameplay-video/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Terminator Salvation Review</title>
		<link>http://www.davekemick.com/blog/terminator-salvation-review/</link>
		<comments>http://www.davekemick.com/blog/terminator-salvation-review/#comments</comments>
		<pubDate>Tue, 23 Jun 2009 01:01:30 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Aerostat]]></category>
		<category><![CDATA[Christian Bale]]></category>
		<category><![CDATA[Endo]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Rocket XL]]></category>
		<category><![CDATA[Terminator Salvation]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=735</guid>
		<description><![CDATA[It goes without saying that the Terminator franchise has had its peaks and valleys, but I for one believe that the latest foray into the world of John Conner was quite successful as a movie. Â So then, how does the game fare? Â Roughly the same, I'd say. Â Having completed Terminator Salvation on the Xbox 360]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/terminator-salvation-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>E3 2009 &#8211; Rumors and Such</title>
		<link>http://www.davekemick.com/blog/e3-2009-rumors-and-such/</link>
		<comments>http://www.davekemick.com/blog/e3-2009-rumors-and-such/#comments</comments>
		<pubDate>Thu, 28 May 2009 19:59:38 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[Microsoft]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[E3 2009]]></category>
		<category><![CDATA[Half-Life 2: Episode 3]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[New Xbox Experience]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Project Trico]]></category>
		<category><![CDATA[PS3 Light]]></category>
		<category><![CDATA[PS3 Slim]]></category>
		<category><![CDATA[PSP Go]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Uncharted 2]]></category>
		<category><![CDATA[Zune]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=728</guid>
		<description><![CDATA[It's that time again. Â This year's return to the E3 of yesteryear should produce some exciting news. Â This post is really just a roundup of some of the rumors I've heard and what I'm looking forward to most. Â We'll start with Microsoft and the Xbox 360. Not much is known about what Microsoft is going]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/e3-2009-rumors-and-such/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Chronicles of Riddick : Assault on Dark Athena Review</title>
		<link>http://www.davekemick.com/blog/chronicles-of-riddick-assault-on-dark-athena-review/</link>
		<comments>http://www.davekemick.com/blog/chronicles-of-riddick-assault-on-dark-athena-review/#comments</comments>
		<pubDate>Tue, 26 May 2009 01:28:28 +0000</pubDate>
		<dc:creator>dmkemick</dc:creator>
				<category><![CDATA[Gaming News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Playstation 3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Chronicles of Riddick: Assault on Dark Athena]]></category>
		<category><![CDATA[Chronicles of Riddick: Escape From Butcher Bay]]></category>
		<category><![CDATA[review]]></category>
		<category><![CDATA[Starbreeze Studios]]></category>
		<category><![CDATA[Tigon Studios]]></category>
		<category><![CDATA[Vin Diesel]]></category>

		<guid isPermaLink="false">http://www.davekemick.com/blog/?p=726</guid>
		<description><![CDATA[I've had some time to spend with Chronicles of Riddick: Assault on Dark Athena and I have to say my overall impressions are very positive. Â I was a bit apprehensive about playing the game because I wasn't at all familiar with the franchise and I'm usually a little hesitant when it comes to games based]]></description>
		<wfw:commentRss>http://www.davekemick.com/blog/chronicles-of-riddick-assault-on-dark-athena-review/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

