Geek Swagger.
Xbox 360
Left 4 Dead’s Survival Mode
Apr 22nd
I'm a huge fan of Left 4 Dead, and it tends to be my go-to multiplayer game of choice because of its stellar cooperative play. Â For that reason, when the latest downloadable content for the game dropped yesterday, including the hotly-anticipated "survival" mode, I downloaded it immediately. Â Last night we had a crew of 4 ready to give it a try, but to be honest it left a sour taste in my mouth.
Survival Mode is basically an extended version of the scenario that plays out at the end of each of the four levels in Left 4 Dead. Â In the standard co-op mode the way it works is you and your 3 buddies have to defend an area while you wait for a rescue vehicle to come and save you from the zombie onslaught. Â Such a task is extremely difficult, especially on expert difficulty, but we've been able to overcome that part of the game several times with proper strategy.
Survival mode basically throws strategy out of the window. Â It's almost as if Valve made this mode just to thwart the gamers who play it. Â For example, if you ever find a good spot to hold up and defend from, chances are good that there will be some new breakable wall that will let the infected flood in from behind you. Â Not only that, but the waves of zombies and special infected come much more rapidly, and often simultaneously unlike in standard cooperative play. Â Add to that the fact that they've severely reduced the effectiveness of using melee attacks to push zombies away from you, and this mode has frustration written all over it.
The good news is that it's completely free, so you don't really have to worry about whether you'll like it or not. Â Give it a shot, you might dig it or you might think it's a little overboard. Â I'm apart of the latter group.
Fallout 3′s “The Pitt” downloadable content
Apr 19th
I loved Fallout 3 when I played through it late last year, and so when I heard about the new DLC based out of Pittsburgh I was immediately interested. Â Having completed The Pitt I have to say the 800 MS points (~$10) I invested in the game were well worth it. Â As its own bite-sized chunk of Fallout 3 this DLC delivers, and the best part is that you don't have to have completed the original game in order to access the content.
The Pitt is much more grimy, gloomy and lurid than the Capital Wasteland. Â This DLC is based on a scenario where the same nuclear fallout experienced in D.C. led to bosses in Pittsburgh reactivating the steel mills in order to produce weapons and other goods. Â In doing so they essentially close off The Pitt (as it's referred to by its citizens in the game) from outside contact and enslave its populace to do the dirty work. Â In such a dire and grotesque situation a plague quickly begins to spread, leaving many of the citizens mutated by radiation, leaving their chances of survival low. Â That's where you come in: your objective is to find the cure that the bosses are keeping hidden and free the slaves of The Pitt. Â Or don't.

The choices you make in The Pitt are much more ambiguous than those found in the Capital Wasteland. Â Without spoiling anything I can say that there are a few times throughout where the line between good and bad gets pretty fuzzy, but that's part of the fun of the game. Â As mentioned above, The Pitt is just a bite-sized chunk when compared to Fallout 3 proper, so there are really only 4-5 hours of gameplay all told. Â Still, given that there are a decent amount of new areas to explore and the new weapons and missions are fun I'd have to recommend it, especially if you liked Fallout 3.
Rockstar announced Max Payne 3
Mar 24th
I can't decide how to feel about this one.  I heard about it yesterday morning and at first I was quite happy since Max Payne is a series I love, but then after thinking about it things could be worse off this time around.  First, this game is not being developed by Remedy who developed the first two in the series.  Second, the game's one press image is of Max looking rough and old, almost like Sam Fisher from Splinter Cell: Double Agent (which was my least favorite in that particular series).  Finally, they're promising to take Max where "we’ve never seen him before," and frankly I'd be happy with a game that's exactly like Max Payne 2 but with new levels, story and graphics.

Of course since there's so little to go on I can't really make a snap judgment at this point, but I guess I'm just a little wary of this announcement.  Hopefully the game turns out great, and either way I'll be playing it.  You can hit the link below to catch a bit of info if you're interested. Let's just hope they don't try to work in any of the story elements from the movie, which I just watched last weekend for the first time (handily enough), and am not a big fan of.
Unboxing of the Resident Evil 5 Collector’s Edition
Mar 10th
Looking to save some cash in these tough economic times? There's no better way than by letting other people drop the cash for a collector's edition. When they do an unboxing of the game, you can watch the video and it's just like you're there with them! In this video one of the hosts of the Joystiq Podcast, Justin McElroy, goes through all of the cool kit you'll be receiving if you've preordered RE5's $90 bundle. Me personally? I went for the standard edition, but after watching this video I feel a little envious!
Area 5′s Co-op show
Feb 23rd
I was (and am) a huge fan of the 1UP Yours podcast. Unfortunately 1UP was hit by the economic downturn like most other companies these days, and so a lot of the guys who I'm used to hearing every week suddenly found themselves out of a job. Fortunately a few of them have banded together to start a new video series, and in so doing have given new life to the now deceased 1UP Show.
This isn't really news but I just wanted to give them a plug, as little as it may mean from my minuscule blog. If you're into gaming at all I can't recommend their videos enough. They've set up a YouTube channel, so if you have an account go ahead and subscribe like I have:
If you're not sure what the whole thing is about you can catch the latest episode of CO-OP below.
Just like real life
Feb 21st
I love the Call of Duty games, especially the online multiplayer, but I can see why some people hate it. Anyone who has played for any length of time has had an experience identical to this (some strong language):
I saw this on Kotaku and I have to admit I nearly died laughing. =)
Original link:
Xbox 360 – the new SNES?
Jan 20th
Not too long ago I was reflecting back on this generation of consoles. Of course to an outsider it's clearly evident that the "winner" in terms of console hardware sales would have to be the Nintendo Wii, and I don't question that for a second. Still, there's a lot to be said of the Wii's lack of software - i.e. games worth playing. When it comes to strictly software I'd have to say that the Xbox 360 wins hands down. In fact it might just be the most complete lineup of any console I've ever owned.
So that brought a very important question to my mind...is the Xbox 360 this generation's SNES? If you've been involved in the gaming community for any length of time and are roughly my age (or better yet, a bit older) you'll know that most gamers consider the SNES to be the epitome of game consoles. It had a ton of great games, ranging from established first party franchise titles to lesser-known newcomers in the form of 3rd party titles. The SNES was on the cusp of the gaming revolution in the United States, coming just before developers and publishers started pandering to wider audiences in order to cash in and just after the technological advances necessary to take the gaming experience to another level.
The Xbox 360 is also in such a period. With the 360 we've seen the standardization of online gaming services. Xbox Live on the original Xbox was just a nice addition to the gaming experience, but the 360 (as well as the other consoles, though none have achieved to such a high degree as the 360) has made online services, including multiplayer and community features, a necessity. I cannot imagine playing games without being able to join up with my friends, play cooperatively online, or download arcade games and add-on content for the games I already own. This has become the rule rather than the exception.
Of course as I mentioned, it's all about the games. On the 360, including first and third party titles, we've had a steady flow of quality games since the launch. Sure there have been dry periods but on the whole I can say I've always had a game to look forward to no matter what time of year it was. Right now for instance I'm looking forward to the GTA4 expansion, FEAR 2, and Resident Evil 5. That's a total of three huge releases in the typically slow late winter period. In the busiest time of the year, the holiday rush, we've been buried consistently in great games and each year has been proclaimed the "best year in gaming." There are almost too many games to play, and even if there's nothing worth playing that came out recently you can always visit the back catalog of games you probably missed. That's far more than I can say of the PS3 (which I own), a system that seems to get a couple quality exclusive titles a year. Those games are great but they're too few and far between...hopefully that'll change this year.
So what do you think? Ten years from now will gamers be looking back at 2005 - 20?? and proclaiming it as the best era in gaming because of the 360? It's possible. It's also possible that the whole "greatest console" or "greatest era" thing is just generational. Since I played SNES as a kid that's my favorite era, but since kids growing up today are playing the Xbox 360 (or Wii, PS3) this will be their favorite era. With all that having been said, nostalagia be damned: this is one hell of a time to be a gamer.
Midnight Club Los Angeles – a great concept lacking execution
Jan 8th
Heading into the holiday rush of games I decided to add Midnight Club Los Angeles to the top of my Gamefly queue. It came with great recommendations, and I was yearning to play a racing game. I'm a huge fan of the Project Gotham Racing series, but it's been about a year since the latest PGR game came out so I haven't touched a racing game since that time. Needless to say I started playing Midnight Club at the perfect time.
As you may have discerned from the title of this post, the idea behind Midnight Club is excellent. It's basically an open-world racing game, similar to a Grand Theft Auto title except you never get out of your car and the gameplay focuses entirely on street racing. This kills a lot of the linearity associated with other racing titles because you're given free reign to ride around an accurate representation of Los Angeles, taking part in pick-up races wherever you go. The world also factors into the races themselves, because you're never stuck to one beaten path in a race. Every inch of Midnight Club LA is filled with shortcuts, side streets, and hidden paths for you to take advantage of and get a leg-up on the competition. During a race you can go literally anywhere, which can be a help and a hindrance at times. More on this in a bit.
The cars control great, and the racing element is very fun. You'll earn money from races to upgrade and purchase vehicles, and there's a solid progression from low end "junk" cars to high end super cars as you play. You can also get vehicles by winning tournaments, or racing opponents for pink slips. One of my favorite parts about this game was the vehicle collection and upgrade aspect. There's something very satisfying about beating an opponent who is driving a much nicer car than yours, and then adding that car to your collection for your own personal use down the road. It's very addicting.
As I mentioned the races are free-roaming just like the rest of the game, so you can pick your way through a race however you like, as long as you hit the checkpoints. This can be fun when you're hitting all of the correct paths and torching the opposition, or extremely frustrating when you take one wrong turn and are screwed into last place because you can't get turned around in time. It's especially annoying on higher difficulty levels because the checkpoints for races become more and more spread out. This gives you a higher freedom of choice to pick your way through the map, but also gives you many more opportunities to make mistakes which lead to a blown race.
The game also has some glitchiness to it. The most annoying bug I ran into was the presence of phantom vehicles. There's nothing better than flying down a city street and then *WHAM* - you run into an invisible wall. A second or two later after you've blown your lead and dropped into last place as a result of the crash, a car will pop in right in front of you that you couldn't see before. Pretty annoying. It didn't happen all too often but it seemed to occur more and more as the game wore on, and always when I needed it the least.
My least favorite aspect of the game was the "adaptive" AI however. I mentioned that on harder difficulties you're put under more pressure to take all of the correct paths without much guidance from the game, or you could take a wrong turn and end up in last place. That would be all well and good if your opponent's AI didn't already know the perfect path to take every time, forcing you to have a flawless race in order to win. Not only that but because Midnight Club Los Angeles is an open-world game, there's plenty of traffic just waiting to trip you up.
The last straw came when I was trying to win a tournament in order to add a new car to my collection. There are several DUB tournaments in the game, each having a unique car prize for winning first place. The tournament I was playing took place in the valley section of the game, an area filled with twists and turns that a normal car can't handle very well. Unfortunately you have to race against a motorcycle which, of course, eats through the turns in the valley like they were nothing. I tried and retried this tournament plenty of times without winning, and so finally I decided to just purchase a motorcycle and get the thing done with. Like any logical person I chose to buy the best motorcycle in the game, so I could save money by not purchasing more vehicles down the road. Big mistake.
The cars are ranked in letter classes (A being the best, B, C, D, etc.) and my new bike was an A class. All of my previous cars were B's at best though. So, even though I breezed through the DUB tournament I was stuck on, all of the races after that were much more difficult because the "adaptive" AI switched to all A class vehicles as well. Now all of my old cars were completely obsolete and worthless, and I was stuck riding a bike that I pretty much hated using. Bikes are fast, sure, but they also take more damage and are much easier to crash in...a feature that's important when you're racing down the traffic-filled streets of LA.
Not long after the bike debacle went down I decided to return the game to Gamefly, incomplete. Despite having a lot of fun with the game occasionally, there was just too much frustration involved a lot of the time. The fact that I was forced to use only one of my 10+ vehicles just because it was a different class was pretty weak, I must admit. I may end up returning to this game down the road (restarting completely of course, so as to avoid this problem) but at this point I can't really recommend it over a game from the Project Gotham series.
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The future of music games
Jan 6th
If you know anything about the gaming industry, you know that music games have been extremely successful lately. Whether Rock Band or Guitar Hero, this new peripheral-based spin on gameplay has garnered a ton of fans over the past year or two. Me personally, I've started to get over the "fad." I don't necessarily think these games are just a fad, but the appeal has worn off on me after playing 3 successive generations of Guitar Hero, and 2 of Rock Band. I'm not sure how many more times I'll be asked to purchase new plastic instruments to keep up with the games as they evolve, but I'm sort of ready to hang up my guitar and retire at this point.
I've been thinking about this a lot lately, especially because a lot of my friends still play Rock Band or Guitar Hero, and I'm wondering what could keep people like myself interested moving forward. First off I think they need to standardize instruments. Perhaps each console maker could cut a deal with the developers to create first party peripherals, and give a cut of whatever money they make back. All I know is that I can't be bothered to buy a new set of instruments every few months...I'm already running out of room to store all of my plastic instruments in. It seems like a bit of a scam, doesn't it? First we had wired guitars, those were fine. Then wireless, that's a desirable upgrade. Then Rock Band came out with the drum kit, microphone and a new guitar with solo buttons. Now Guitar Hero has a full kit as well (thought it should be noted that you can use these cross-platform) including a guitar with a slide on it. It seems like almost every time there's a new game released we get new, slightly improved instruments which have some new janky feature. I'm the kind of person who wants to buy this new revision because I feel like if I don't have solo buttons or a guitar slide I won't be getting the most out of the game. But no more!
The most important part about music games is, of course, the music. The only problem is that the music is getting more and more obscure as the well-known artists become tapped. The first few Guitar Hero games plus the first Rock Band game already have a lot of the songs that I'd want to play in a music game. I was playing Rock Band 2 a while ago and I thought to myself "man, these songs are okay to play but I don't know who half of these artists are." Not only that but there's a lot of overlap between the two franchises - you'll find songs in Guitar Hero that were already in Rock Band, and vice versa. How can Harmonix and Neversoft keep things fresh as more and more games are made, especially with the requirement of downloadable songs not included on the initial disc? One way might be to lock up artist-specific versions of the game. The Guitar Hero franchise is already headed in this direction with Guitar Hero: Metallica slated for early this year.
Rock Band on the other hand has a huge library of songs ready for download. It seems they're more prepared to supplement their current games with downloadable content moving forward. This is more appealing to me. I'd rather buy one disc every 2, 3 or 4 years and then just buy the songs I want as DLC in the time between major releases. I'd also like to see the DLC bundled in with future releases, something they didn't do with Rock Band 2. If, with Rock Band 3, I could pay an addition fee and get all of the DLC released between RB2 and RB3 I'd jump on that in an instant.
Ultimately though I'd just like to be able to choose which songs I want from the get-go. Rather than having Harmonix or Neversoft choose what songs will be included with their game, why not just let me ask for what I want to play? I know, it sounds ridiculous. What, they're going to make a custom version of the game just for me? With all of the legalities involved it's an impossible task. Still, a little personalization wouldn't hurt. That way I wouldn't be stuck playing Mighty Mighty Bosstones tracks (no offense if you're a fan), asking myself all the while why there hasn't been a Deftones song available yet.
What I really want is a version of Rock Band or Guitar Hero with all Irish folk songs though...Folk Hero? Folk Band? Get to work on that. =)
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