Man, I thought the legendary Halo 3 “cat helmet” was bad. If you haven’t seen it, Infinity Ward has really gone to great lengths to cash in on the Prestige Edition of their hotly anticipated Modern Warfare 2 game. For a whopping $150 (roughly equivalent to two full-priced 360/PS3 games and a DS game) you can get your copy of Modern Warfare 2 with a working pair of night vision goggles. What??
Sure, you get a lot of stuff for that cash aside from the goggles. Included in the package are:
Steel book with metallic finish (included in the $80 hardened edition)
Artbook (included in the $80 Hardened Edition)
Token to download the origninal Call of Duty (included in the $80 hardened edition)
Night Vision Goggles that is capable of seeing up to 50 feet
Collector’s stand to hold your goggles that is individually numbered.
So really you’re paying $70 for a pair of working night vision goggles which is good I suppose, if you’re in the market for NVGs. My question is are games so expensive to make these days that developers are obligated to put out these expensive special editions, or is this just a cash-grab because Call of Duty is a popular franchise? A bit of both, I’d suppose.
I mean, if you can pull this off and people will purchase it, why not? I’ve seen a lot of fans who laughed when this was first announced, but I also saw a bunch of folks who were looking forward to getting it. Me personally, I’m going to stick with the cheaper Hardened edition, mostly because it has a free download code for the original Call of Duty. I’d be purchasing that game anyways, and it’ll probably cost $10 on its own. Therefore an extra $10 for an artbook and nicer case isn’t all that bad.
At the same time I’m starting to think we’ve hit the saturation point for limited editions of games. I remember when the concept was first applied to consoles with the limited edition steel case copies of Halo 2 and Doom 3 for the original Xbox. Those were only $10 more, and you got a simple metal case with a bonus DVD with “making-of” content. I liked those because they were cool enough to warrant the extra cash but also not so large or gaudy to become a hassle when considering storage.
So then I ask you, what would it take for you to spend $150 on a game? Does this extra swag suffice, or would it take a bit more? See the unboxing below for a better explanation of what exactly is in the box with those NVGs.
I love the Call of Duty games, especially the online multiplayer, but I can see why some people hate it. Anyone who has played for any length of time has had an experience identical to this (some strong language):
I saw this on Kotaku and I have to admit I nearly died laughing. =)
So I’ve been playing two betas a bit lately, and I figured since I don’t have anything else to talk about I’d go ahead and devote my two posts this week to doing previews. Today’s game is, as you may have guessed, Call of Duty: World at War. I got into the CoD5 beta by preordering the game at GameStop (so if you’re interested I suggest you go do the same) and have had enough time to put a couple hours into the game so I figured I’d just share my thoughts. The beta is competitive multiplayer only.
First let me say that Call of Duty 4’s multiplayer portion of the game was awesome. It introduced quasi-RPG elements which allowed you to earn levels, skills and guns as you played. If you liked CoD4’s multi then you’ll love CoD5’s. It’s basically the same system, with the main difference being that the game takes place in World War II. Obviously that means you’ll be playing in different environments with different weapons and different skills. I was a little concerned about that since it’s a devolution in technology, and so after having used modern weapons I was afraid that the older weapons would feel out of place. Fortunately that’s not the case. The game feels great and the perks work really well.
As far as perks go (perks are skills you unlock as you play) there is a lot of old favorites and some new ones as well. From what I remember, some of the older perks include:
Martyrdom (drop a grenade on death)
Deep Impact (higher bullet damage)
Juggernaut (take more damage without dying)
Last Stand (before dying you get to pull your pistol to try and get a kill)
Sonic Boom (higher explosives damage)
The newer ones I’ve been most anticipating are:
Toss Back (resets grenade fuse so you can throw grenades back at the enemy that’s thrown it)
Second Chance (lets you revive downed comrades)
Shades (decreases intensity of signal flares)
Reconnaissance (reveals artillery and tank locations on the map)
There’s also a whole new list of vehicle perks, which applies to another new feature of the Call of Duty 5 multiplayer – vehicles. In the beta there’s only one map which features vehicles, but I was really interested/concerned to try them out. The problem with vehicles is game balance. If you have a ton of vehicles the whole game becomes a Twisted Metal spin-off with players driving around all over the place causing havoc and ultimately detracting from the infantry experience. From the one map that has maps in the beta I’m really happy with the limited amount of vehicles they’ve placed. The map is called RoundHouse and is basically an old destroyed train yard. On the map there are only two vehicles, one tank for each team (this is for the Team Deathmatch and War gametypes, it may vary otherwise). Have just one tank per team is great for a couple reasons.
First, it makes the tanks menacing. If there’s 10 tanks and everyone has a tank you aren’t really concerned about crossing paths with one. However when the other team is dominating with their tank but yours has been destroyed, you’re much more cautious. Sure there’s a perk to carry a bazooka, but you only get 2 shots and unless you hit the tank from behind you won’t destroy it. Another cool thing about single tanks is that because it’s so menacing it’s a great distraction. I can see strategies being developed where one or two people hop into a tank and then the rest of your team flanks the enemy while they’re distracted. I’ve tried a similar strategy on my own and it has worked quite well, so that adds value to having vehicles. Rather than just being another way to get around the map and kill opponents it can be worked in tactically. Great stuff.
The other two maps are Castle (a Japanese village) and Makin (a seaside village at night). All three are original maps which is good to see, since I remember playing Call of Duty 2 and 3 and being a little unhappy that they had maps from the original Call of Duty in them. That’s not to say that I wouldn’t like to see updated versions of those maps (Carentan was a favorite) but it’s always good to have new ones. There is some bugginess still though, particularly on RoundHouse where I’ve run into some people who are able to glitch their way under the map and kill everyone without being vulnerable. Hopefully that will be patched but this is a beta so I can’t critique it too harshly.
Another weird thing about the game is how weapons are earned. In Call of Duty 4 you started with an M16 and worked your way up from there. In Call of Duty 5 (this is the primary rifle/assault class) you start with an SVT-40 which is a Russian weapon. From there you get a Gewehr 43 which is a German weapon. Maybe the problem is that I know too much about World War II-era weaponry, but it just feels weird playing as an American soldier using a traditionally German weapon. By the same turn it’s weird playing as a Japanese soldier and using an American Thompson sub-machine gun. I guess the same argument sort of applied to CoD4 but since it was all modern weaponry I guess it was easier to justify that anyone could be using any weapon. Dunno. It’s a weird and very nitpicky problem and doesn’t really matter much, it’s just something I noticed.
Despite having spent a decent amount of time with this beta there’s still more multiplayer scenarios for Call of Duty 5 that I’m looking forward to. First, CoD5 will be the first time that co-op play is introduced to the Call of Duty universe. You’ll be able to play through the entire campaign with your buddies. That’s obviously very appealing. Second, and this is a much more recent development, Treyarch has revealed a cool new cooperative zombie mode which looks to be a lot of fun. It takes cues from Left 4 Dead, one of my most anticipated games this year, and applies them to World War II. Like I always say, the only thing worse than a nazi is a zombie nazi:
‘Nuff said. CoD5 is shaping up to be a multiplayer powerhouse. Add to that the undoubtedly stellar singleplayer campaign and I think the game might end up being a “sleeper” best-seller this holiday season. Gears of War 2? Fallout 3? It’s entirely possible that they won’t hold a candle to CoD5.