Tag Archives: Playstation 3

Sony slashes the price of the PlayStation 2 to $99

Today is important because two separate announcements have made me feel exceptionally old.  The first, as you might have guessed, is that Sony has cut the price of the PlayStation 2 to $99.  Why does that make me feel old?  Because I realized that this cut comes nine years after the PS2 came out in October of 2000.  Yeesh, I can still remember some of my teachers in school talking about how they were feverishly trying to hunt down a PS2 to give to their child for Christmas.  I guess that’s the sort of thing that sticks with you when you’re a geek.

This announcement really has me thinking.  Ever since I purchased my PS3 I have realized that I missed out on a lot of quality franchises by skipping the PS2.  What I want most is to go back and play games like Metal Gear Solid 3: Snake Eater, and this price reduction might be the motivation I needed to actually pull the trigger on some “classic” gaming.  What I’m really holding out for though, is a store on PSN which sells downloadable PS2 games so I can get that experience without having to drop cash on an older console.  Maybe we’ll see that one day.

So I guess this is good news if you’re in the market for a PS2 almost a decade later.  Another cool thing about this announcement is that it gives some credibility to Sony’s “10 year strategy” with their consoles.  Maybe the PS3 will actually be relevant 8 years from now.  I can only hope!

New God of War III trailer

So a new God of War III trailer just dropped, and I have to say it’s making me excited about the PS3 as a long-term platform.  This and Killzone 2 show that the console has depth, and although there might not be the wealth of games for it like there is for the 360, the PS3 might be the strongest play for the future.  The last I heard developers are still working to get the most out of the PS3’s cell processor, so if this is only using a fraction of its power I’ll be very excited to see what we get in a year or two.

Just to clarify I’m not positive if this is cinematic footage or actual in-game, but to be honest I suspect it’s at least a mix of both.  Based on what I’ve seen from games like Killzone 2 and Heavy Rain, what we see in this trailer is totally achievable in-game.  Enjoy:

Resistance 2 preview

Resistance 2 boxartAlrighty so this is part 2 of my 2-part beta preview extravaganza.  As you may have guessed I’m talking about Resistance 2 for the PS3 this time.  This is one of my most eagerly anticipated Playstation 3 exclusives based on the first game (Resistance: Fall of Man) which I just got around to playing not too long ago.  Like the Call of Duty: World at War beta I wrote about on Tuesday, the Resistance 2 beta is multiplayer-only.  There is an added bonus, however.  The beta also includes some samples of the 8-player cooperative mode, an excellent added bonus.

Let’s start with the competitive multiplayer.  First off let me say that this is the most beautiful multiplayer game I’ve ever played.  I believe that the beta only includes one competitive map, but based on that map I have to say the graphics and environment are stunning.  Generally in games like this you kind of expect the multiplayer portion of the game to be scaled back considerably to cut down on potential game lag.  That’s not the case with the Resistance 2 muliplayer.  Not only does it look like it’s been copy/pasted straight out of the game’s singleplayer  campaign, but it runs smooth to boot.  I never had a single issue with lag while I was playing.  Granted, I never got into a 60-player match (obviously the more players there are the higher the possibility of slowdown) but in the 16 player matches I played everything ran very smoothly.

Resistance 2 Chimera soldierIf you’re like me and you didn’t play the Resistance: Fall of Man multiplayer, let me give you some insight.  In team deathmatch (my competitive mode of choice) you play on the side of the American forces or the Chimeran army.  Each has their arsenal of weaponry from the first game, and you can choose between different classes to get the load out you most prefer.  Personally I stuck with the standard weapons (M5A2 Carbine for the Americans, Bullseye for the Chimera) and both controlled great.  One issue they were able to avoid was potential lopsidedness due to weapon balance problems but each seemed to have its own strengths and weaknesses to a point that you never felt outgunned.  The controls worked great, and the online functionality is one of the better implementations I’ve seen on the PS3.

One cool thing about the competitive multiplayer (and I think it carries over into co-op too) is that they’ve integrated a ranking system much like Halo or Call of Duty.  Basically as you get kills you get points, get enough points and you rank up, unlocking skills and goodies in the process.  That’s always a nice feature to see and it’s becoming more and more of a standard lately.  I didn’t have enough time to rank up too many times, but I did notice a lot of the other dedicated players’ skills.  If you rank high enough you can unlock weapon upgrades, better armor, and of course different abilities.  That always adds a ton of replay value, much like Call of Duty 4 and 5.

Resistance 2 beta inviteOn to co-op!  This is a feature of the game that Insomniac has really been hyping.  I remember hearing about Resistance 2’s co-op not long after Halo 3’s co-op component was revealed.  Everyone was so excited to see 4 player co-op in Halo 3 and then bam, Insomniac unveils 8 player co-op for Resistance 2.  Not only that but they promised that the co-op would be focused to a story external to the singleplayer campaign of the game, which is a bit of a revolution in cooperative play.  Usually if you get co-op at all it’s just the same thing you’d see in the singleplayer campaign, but with more people.  The prospect of having entirely new content to play through with your buddies was extremely exciting.  Now that I’ve played it though, I have to say I’m a little less excited.

Don’t get me wrong, the co-op levels I played were fun (the first was fighting off an onslaught of Menials, the second was based around taking out Chimeran artillery) but they didn’t exactly feel like a campaign.  There was no interaction between co-op players, no real setup or story for the levels aside from a screen of text while the level was loading, and altogether it felt more like a scenario than an actual level.  If you’ve played either of the Ghost Recon: Advanced Warfighter games you’ll know what I’m talking about.  Basically the co-op is veiled as objective based but when it comes down to it all of the objectives just have to do with eliminating all of the enemies on the map.  That’s fun, but it’s not the cinematic experience I was hoping for.

Of course I only tasted a bit of the co-op, so I could be wrong on the overall experience.  Hopefully they can tie the different levels together with a meaningful story.  I think that would help a lot, and it’s entirely possible because hey – this is just a beta.  Insomniac might have chose to leave out the story bits in the beta so they don’t let any of the story slip before the game has his store shelves.  That makes sense to me.  Either way Resistance 2 is still on my must-own list of games, and I can’t wait to get back to Nathan Hale’s story.  If you’ve played the first Resistance game you’ll know it leaves off as a bit of a cliffhanger, so to see the resolution will be nice.  Add to that the solid multiplayer offering and you have a lot of content to keep yourself entertained.  Resistance 2 will be in stores on November 5th; if you own a PS3 I’d suggest picking it up if you can tear yourself away from LittleBigPlanet long enough to do so. =)

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5 reasons why PSN is better than Xbox Live

Playstation Network logo
This is a series (that’s right, I’ll also do the opposite in favor of Xbox Live) of posts for a while.  After having used both online components for the individual consoles, obviously the Xbox 360 and Playstation 3 in this case, I’ve found good and bad things about both.  So then, without wasting much time let’s dive in and start the countdown!

 

 

  1. User Interface
    I have been a fan of the Playstation 3’s cross-media blade interface since I first saw it on the PSP.  It’s simple, pretty, and intuitive.  Fortunately, not too long ago this approach was also taken when revamping the Playstation Store.  Before the store was overhauled what you saw when you tried to browse or purchase content was what amounted to a pretty, if cluttered, website.  That’s right.  You interacted with the Playstation Store via the PS3’s web browser.  After a lot of complaining from gamers Sony finally realized that perhaps that wasn’t the best route to go (especially for a store that has a lot of potential to make money for them) and so they transformed the store into more of a software-based solution.           

    The new store is absolutely awesome.  Not only is it pretty to look at (I find myself going in there even when I know there’s nothing I want, just to make sure I haven’t missed anything) but it is, at least in my opinion, much easier to use than the Xbox Live Marketplace.  With the Playstation Store you won’t find lists of text denoting what you want to try out.  You get image-based icons in various categories that you can drill down into to find what you want.  You can also search through the content alphabetically so, unlike the Xbox Live Marketplace, you won’t have to scroll through a giant list past the A’s and B’s to finally get to the first letter of your download.  Add to that the simple touches like placing a shopping bag icon next to any content you’ve already downloaded (saving you the time you may have lost redownloading something you didn’t know you already had) and the experience is just plain better.  I’m happy to say that the same system was carried over to their Video Store as well.

     

  2. Trophies
    When I first heard that Sony was taking a crack at the beloved achievements system I assumed the worst.  How can an idea so simple be elaborated on?  You do things in games, you’re rewarded with points.  Can’t go very far past that, right?  As it turns out, I was wrong.  Getting trophies is way more fun than getting achievements, for a couple reasons.  One problem with achievements is they can be easily gamed.  For instance, I can go out and rent a game that has a bunch of extremely easy achievements and pad my score by 1,000 points in a weekend.  Sony, by breaking up their trophies into 3 separate difficulty levels, have found a way around that problem.             

    Throughout a game with trophies in it you’ll be presented with opportunities to win Bronze, Silver and Gold trophies plus a Platinum trophy for earning all other trophies available for that game.  Your trophy count for each of these separate levels (Bronze being the easiest to obtain, Platinum being the most difficult) is displayed on your PSN card which is easily accessible from the XMB’s friends list so, if someone has been padding their trophy count with easy-to-get bronze trophies you’ll be able to tell right off the bat.  Another cool feature of the trophy system is that, in order to progress your gamer level you need a certain number of trophies, including certain types of trophies.  So, for instance, say I have a thousand bronze trophies but I need at least 3 gold trophies to progress to the next gamer level rank – I’ll be stuck at my current level until I go out and grab those golds.  Pretty cool stuff.

     

  3. PSP integration
    One huge advantage that the PS3 has over the Xbox 360 is that it already has the PSP, a handheld multimedia powerhouse, ready to be integrated with your PS3 experience.  Through remote play you can interact with your PS3 from your PSP (remember how I mentioned they both had the same interface?) and do things like watch videos, listen to music, access the Playstation Store, and even play games.  This gives me a whole bunch of opportunities to interact with PSN from my PSP.  Say, for instance, I just heard that a new game has been added to the Playstation Store.  Unfortunately, I’m not going to be able to get to my PS3 anytime soon but I do have my PSP with me.  As long as I have a wifi connection (built into the PSP) I can use remote play to turn on my PS3 and start the download so it will be waiting for me when I get home.           

    As another example of how cool remote play is, imagine you’re totally addicted to PixelJunk Eden on the PS3.  As with before, you’re away from your PS3 but you want to get your fix and even earn some trophies, so you use remote play to play PixelJunk Eden on your PSP (despite it being a PS3 game) and, since trophies are available even over remote play, you get to add to your trophy count!  Pretty cool stuff.  Just the idea of the established functionality plus potential further integration in the future has been enough for me to add the PSP to my must-own gadgets list.

     

  4. Real Currency
    One of my biggest complaints about the Xbox Live Marketplace (and most online gaming-related stores these days) is that they shy away from using actual monetary values for things you purchase.  For example, why say a certain game costs $10.00 when you can instead say it costs 800 Microsoft points?  To avoid confusion, that’s why – and Sony understands this.  Of course equating the money your users spend to funny money does have its financial benefits (users will be much quicker to spend “fake” points instead of actual dollar amounts) but it still seems a little deceitful, doesn’t it?  That also adds another step in the content-purchasing process.  On Xbox Live if I want to purchase something I must first purchase points, then use those points to buy whatever game I’m interested in.  Fortunately, the same is not true for PSN, and as long as I have my account information tied to a credit/debit card, I can quickly make purchases just like on iTunes and guess what!  On the Playstation Store if something costs $10.00, it says $10.00.  Not 800 Space Bucks.           

     

  5. PSN IS FREE
    This is a huge feature.  Microsoft charges $50 a year for their Xbox Live service while PSN is 100% free.  You can play your games online without spending a single cent.  This is my biggest response to anyone who gets down on PSN because it doesn’t have a particular feature that is available on Xbox Live – PSN is free.  They’re allowed to lag a little behind despite making a ton of progress of late, just because they aren’t billing me yearly.  I accept that.  With PSN there’s absolutely no barrier to entry because they’re banking on your liking the content that’s available and maybe purchasing a game or two.  I have to say, spending $20 on the PSN store for a couple games is much easier when you know you aren’t being billed to use the service.  Just sayin’.           

    Runners Up: 
    These are just a couple features I like about PSN over Xbox Live, but didn’t get their own specific bullet points.  First off, content.  Sony has made an effort to bring original and unique content to PSN over the same old arcade game rehashes that we see all-to-often on Xbox Live.  Games like Fl0w, PixelJunk Monsters, PixelJunk Eden, Super Stardust HD as well as future titles such as Fat Princess and Flower prove that Sony is committed to bringing the goods.

    Another huge feature of PSN is the ability to download full games, not just arcade games.  I’ve already spoken highly about the power of releasing Siren, a somewhat-niche title, as a download but this has worked for other titles too.  Games like Warhawk and Ratchet and Clank: Quest for Booty have offered full-game experiences without having to go to the store and purchase a physical copy.  The main reason this is only possible on PSN is the Playstation 3’s hard drive capacity.  It generally doubles the Xbox 360’s in most cases, plus you can upgrade your own hard drive rather than spending ridiculous amounts of money for a proprietary solution as Microsoft has done.  Being able to deliver full content experiences via digital distribution is the next big thing in gaming and I’m happy Sony is on-board.

As I said I’ll be posting my Xbox Live list on Thursday, so stay tuned for that!  If I missed anything please leave a comment, or just leave a comment and let me know what you think. =)